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StoneMonkWisdom | Salamander (J) (NES) [Longplay] (Life Force) - 沙羅曼蛇, Saramanda | ライフフォース | StoneMonkWisdom @StoneMonkWisdom | Uploaded 1 year ago | Updated 3 days ago
0:00 Stage 1 - Cell 1 - Golem
4:00 Stage 2 - Volcanic Stage 2 - Cruiser Tetron
8:19 Stage 3 - Prominence Stage - Intruder
11:40 Stage 4 - Cell Stage 2
15:41 Stage 5 - Temple Stage - Giga
21:24 Stage 6 - Mechanical City Stage - Zelos
26:26 Ending & Credits

NES Shmups Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AXoq42Sx3InA7Q3aVybL7Ll

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Salamander (沙羅曼蛇, Saramanda), retitled Life Force (ライフフォース, Raifu Fōsu) in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra was also given this treatment, with its title written in Japanese as 魂斗羅 (kontora).

Salamander was followed with a sequel in 1996 titled Salamander 2.

Developer: Konami
SPS
Publisher:
Konami
JP/NA/EU: Konami
JP: Sharp (X68000)
EU: Imagine Software (home computers)
Programmer: Hiroyasu Machiguchi
Composer: Miki Higashino
Hidenori Maezawa
Shinya Sakamoto
Satoe Terashima
Atsushi Fujio
Series: Gradius
Platform:
Arcade, Amstrad CPC, Commodore 64, Famicom/NES, Mobile Phones, MSX, PC Engine, PlayStation 3, PlayStation Portable, Vita, Virtual Console, X68000, ZX Spectrum
Release
July 4, 1986
Genre: Scrolling shooter
Mode: Single-player, cooperative
Arcade system: Konami GX400

Gameplay
The first player controls Vic Viper and the second player takes the reins of debuting spacecraft Lord British, which is sometimes referred to as "Road British" due to the ambiguity of Japanese-to-English romanization. The game features six stages which alter between horizontal and vertical scrolling.

Players are allowed to continue from where they leave upon death instead of being returned to a predefined checkpoint as per Gradius tradition. There are no continues in single player mode, and two in co-op. The player gains power-ups by picking up capsules left behind by certain enemies, as opposed to the selection bar used in other Gradius games. However, the Japanese version of Life Force keeps the selection bar.

Many of the power-ups can be combined. For example, an option fires a second (or third) salvo of missiles or ripple/plutonic lasers if these power-ups have been attained. The ripple and laser, however, are mutually exclusive. The only power-up that can survive the ship's destruction is the options (called "multiples" in the English release), they followed the exact flight path of the player's ship and fired when they did, but were otherwise invulnerable. Upon the ship's destruction, the options float in space for a brief time before disappearing; the new ship can grab and retain them.

Development
The arcade version of the game was released under its original title in Japan and Europe, and as Life Force in North America. The Japanese and European versions are nearly identical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that feature starfield backgrounds were changed to the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser" and "Force Field" becoming the "Shield". Narration is added to the beginning of each stage, detailing the area of the alien's body which the player is currently inhabiting such as "Enter stomach muscle zone" or "Bio-mechanical brain attack".

Konami later released an enhanced version of Salamander in Japan in 1987 bearing the American title of Life Force which further fleshes out the organic motif. All of the backgrounds and mechanical enemies are completely redrawn and given organic appearances. The power-up system was also modified, with the Japanese Life Force using the same power-up gauge as the original Gradius.

-- NES version StoneMonkWisdom
Salamander, Life Force, NES, Arcade, Longplay, Part 1, 01, One, Missile, Option, Laser, Ripple, Speed, Booster, Forcefield, Force, Field, Shield, Star Trek, Cell, Volcanic, Volcano, Cruiser, Tetron, Prominence, Golem, Brain, Lord, Temple, Intruder, Giga, Tutanhamanattack, Giga, Zelos, Heart, Soul, Dragon, Shooter, Shoot em' Up, SHMUP, Konami, Walkthrough, Playthrough, Episode, Stage, Level, Guide, StoneMonkWisdom, Parodius, Da, Raiden, Trad, Space Megaforce, Space, Invaders, Star Soldier, 1943, Kai, Darius, Super, R-Type, II, III, IV, Twinbee, Thunder, Contra,
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Salamander (J) (NES) [Longplay] (Life Force) - 沙羅曼蛇, Saramanda | ライフフォース | StoneMonkWisdom
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Salamander (J) (NES) [Longplay] (Life Force) - 沙羅曼蛇, Saramanda | ライフフォース | StoneMonkWisdom @StoneMonkWisdom

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