SA2 - Security Hall M1 in 0:03.94 @chainchump
SA2 - Security Hall M1 in 0:03.94  @chainchump
Uploaded July 2023 | Updated September 2026, 2 weeks ago
Finally got round to getting a run using the phantom piece strat. If you destroy an enmy with omochao, the emerald stays uncollected as long as you remain in the level. If you die or restart and the emerald appears in the same enemy again, you're able to collect it like normal! Collecting it any other time makes it disappear and you'll have to do the setup again.
This run is actually pretty good considering I didn't use any pause strats. Ths is so much better than playing the PAL version lol.
SA2 - Security Hall M1 in 0:03.94SA2B - Final Chase M2 in 0:26.22SM74EE: Course 2 - Virusvine Veranda (Savestateless)SA2B - Route 101 M1 in 2:12.87Marios Treasure Dome - Eternal Divinity (Savestateless)Super Mario Senseless Delirium (Savestateless 100%)SA2B - Wild Canyon All Animals in 0:59.29SM74EE: Vanish Cap - Dust Destination (Savestateless)SA2B - Aquatic Mine M3 in 0:06.42SA2 - Mad Space M5 in 0:39.70SA2 - White Jungle M1/4 in 1:17.69SM74EE: Metal Cap - Toxic Terrace (Savestateless)
chainchump |

SA2 - Security Hall M1 in 0:03.94

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