Uploaded July 2015 | Updated September 2026, 2 weeks ago
Change log:
Added pump jack
Most firearms take High Quality Metal instead of Metal Fragments now.
Armored Tier requires High Quality Metal
Metal Facemask & Metal Chestpiece require High Quality metal
You can get High Quality metal from smelting High Quality Metal Ore
You can pretty much only get High Quality Metal Ore from a mining quarry
Added Large Furnace
Added Crossbow
Nerfed Spear
Added Mace
Added Cleaver
Added Longsword
Added extra checks to prevent looting through walls
Added measures to nerf hip shooting accuracy
Added More Clothes
New Clothes Shader
New Skin Shader
Fixed client regularly sending invalid steam inventories to server
Fixed clothing not always updating on the player model in the inventory
Fixed harvested food not dissapearing straight away
Players aren't allowed in a server if they're using family share and the owner is banned
Inventory menu shows clothes protection properties
Head view direction is now networked to other clients
Added trackir.refresh and trackir.recenter console commands
TrackIR now automatically refreshes when opening the F2 menu
Added support for the third TrackIR head rotation axis
Allowed for more head rotation freedom when looking around
Ambient sounds are now synchronized on all clients
Reduced overall rain probability by a third
Rain in tundra and arid biomes tends to be slightly more intense
Added rain to the arid biome (less intense than the rain in other biomes)
Fixed barrels in radtowns sometimes being spawned underground
Fixed errors related to radtown loot spawns during server load
Fixed error spam if graphics.shadowlights was less than 0
Added shadow light count slider to F2 menu (specifies the number of lights, in addition to the sun, that cast shadows - greatly impacts performance)
Made player movement climbing state slightly less forgiving
Fixed a bug that could prevent players climbing a ladder from triggering the ladder animation state
Fixed airfield hangars and warehouse floating above ground
Fixed beachside trees being allowed to spawn on cliffs (trees that are loaded from the savegame can still be on cliffs until the next wip
The server is the HappyNnaked
Rust - playrust.com
Check out our Twitter:
twitter.com/GrumpySpanners
Join our Steam group:
http://steamcommunity.com/groups/TheG...
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twitch.tv/thegrumpyspanner
Change log:
Added pump jack
Most firearms take High Quality Metal instead of Metal Fragments now.
Armored Tier requires High Quality Metal
Metal Facemask & Metal Chestpiece require High Quality metal
You can get High Quality metal from smelting High Quality Metal Ore
You can pretty much only get High Quality Metal Ore from a mining quarry
Added Large Furnace
Added Crossbow
Nerfed Spear
Added Mace
Added Cleaver
Added Longsword
Added extra checks to prevent looting through walls
Added measures to nerf hip shooting accuracy
Added More Clothes
New Clothes Shader
New Skin Shader
Fixed client regularly sending invalid steam inventories to server
Fixed clothing not always updating on the player model in the inventory
Fixed harvested food not dissapearing straight away
Players aren't allowed in a server if they're using family share and the owner is banned
Inventory menu shows clothes protection properties
Head view direction is now networked to other clients
Added trackir.refresh and trackir.recenter console commands
TrackIR now automatically refreshes when opening the F2 menu
Added support for the third TrackIR head rotation axis
Allowed for more head rotation freedom when looking around
Ambient sounds are now synchronized on all clients
Reduced overall rain probability by a third
Rain in tundra and arid biomes tends to be slightly more intense
Added rain to the arid biome (less intense than the rain in other biomes)
Fixed barrels in radtowns sometimes being spawned underground
Fixed errors related to radtown loot spawns during server load
Fixed error spam if graphics.shadowlights was less than 0
Added shadow light count slider to F2 menu (specifies the number of lights, in addition to the sun, that cast shadows - greatly impacts performance)
Made player movement climbing state slightly less forgiving
Fixed a bug that could prevent players climbing a ladder from triggering the ladder animation state
Fixed airfield hangars and warehouse floating above ground
Fixed beachside trees being allowed to spawn on cliffs (trees that are loaded from the savegame can still be on cliffs until the next wip
The server is the HappyNnaked
Rust - playrust.com
Check out our Twitter:
twitter.com/GrumpySpanners
Join our Steam group:
http://steamcommunity.com/groups/TheG...
Follow us on Twitch.tv:
twitch.tv/thegrumpyspanner










