Rust (2018-10-11) - i7-7700hq + GTX 1060 3G Performance @jackjt8
Rust (2018-10-11) - i7-7700hq + GTX 1060 3G Performance  @jackjt8
Uploaded October 2018 | Updated September 2026, 2 weeks ago
Just a quick look at the performance of Rust as of 2018-10-11. Put simply, it eats VRAM, RAM, and pagefile like no tomorrow; Due to this it stutters like mad. Might be due to a setting that I missed, but otherwise this is nothing surprising. It's always been an overly resource hungry game.

Settings:
Launcher:
Screen: 1920x1080
Graphics Quality: Good

Image Effects:
Anti-Aliasing: TSSAA
Depth of Field: Off
Ambient Occlusion: On
High Quality Bloom: On
Lens Dirt: On
Motion Blur: Off
Sun Shafts: On
Sharpen: On
Vignetting: Off

Graphics Quality:
Graphics Quality: 3
Shadow Quality: 1
Shadow Cascades: No Cascades
Max Shadow Lights: 1
Water Quality: 1
Water Reflections: 1
Shader Level: 300
Draw Distance: 1500
Shadow Distance: 400
Anisotropic Filtering: 1
Parallax Mapping: 1
Grass Displacement: Off

Mesh Quality:
Particle Quality: 50
Object Quality: 50
Tree Quality: 50
Max Tree Meshes: 50
Terrain Quality: 50
Grass Quality: 50
Decor Quality: 50

Physics:
Max Gibs: 500

Experimental (Slow):
Occlusion Culling: On

--Social Media & Such--
twitch.tv/jackjt8
twitter.com/jackjt8
facebook.com/Jackjt8

---Specs--
MSI GE62VR 7RF

i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
128GB Sata m.2 + 1TB 5400RPM HDD

Win10 Home v1803 17134.345
Nvidia Driver 411.63
Ambient Temperature 21.0C +/- 1C

----

Recorded at 1080p60@50mbps and encoded at 2160p60@50mbps.
Rust (2018-10-11) - i7-7700hq + GTX 1060 3G Performance
jackjt8 |

Rust (2018-10-11) - i7-7700hq + GTX 1060 3G Performance

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