Uploaded October 2018 | Updated September 2026, 2 weeks ago
Just a quick look at the performance of Rust as of 2018-10-11. Put simply, it eats VRAM, RAM, and pagefile like no tomorrow; Due to this it stutters like mad. Might be due to a setting that I missed, but otherwise this is nothing surprising. It's always been an overly resource hungry game.
Settings:
Launcher:
Screen: 1920x1080
Graphics Quality: Good
Image Effects:
Anti-Aliasing: TSSAA
Depth of Field: Off
Ambient Occlusion: On
High Quality Bloom: On
Lens Dirt: On
Motion Blur: Off
Sun Shafts: On
Sharpen: On
Vignetting: Off
Graphics Quality:
Graphics Quality: 3
Shadow Quality: 1
Shadow Cascades: No Cascades
Max Shadow Lights: 1
Water Quality: 1
Water Reflections: 1
Shader Level: 300
Draw Distance: 1500
Shadow Distance: 400
Anisotropic Filtering: 1
Parallax Mapping: 1
Grass Displacement: Off
Mesh Quality:
Particle Quality: 50
Object Quality: 50
Tree Quality: 50
Max Tree Meshes: 50
Terrain Quality: 50
Grass Quality: 50
Decor Quality: 50
Physics:
Max Gibs: 500
Experimental (Slow):
Occlusion Culling: On
--Social Media & Such--
twitch.tv/jackjt8
twitter.com/jackjt8
facebook.com/Jackjt8
---Specs--
MSI GE62VR 7RF
i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
128GB Sata m.2 + 1TB 5400RPM HDD
Win10 Home v1803 17134.345
Nvidia Driver 411.63
Ambient Temperature 21.0C +/- 1C
----
Recorded at 1080p60@50mbps and encoded at 2160p60@50mbps.
Just a quick look at the performance of Rust as of 2018-10-11. Put simply, it eats VRAM, RAM, and pagefile like no tomorrow; Due to this it stutters like mad. Might be due to a setting that I missed, but otherwise this is nothing surprising. It's always been an overly resource hungry game.
Settings:
Launcher:
Screen: 1920x1080
Graphics Quality: Good
Image Effects:
Anti-Aliasing: TSSAA
Depth of Field: Off
Ambient Occlusion: On
High Quality Bloom: On
Lens Dirt: On
Motion Blur: Off
Sun Shafts: On
Sharpen: On
Vignetting: Off
Graphics Quality:
Graphics Quality: 3
Shadow Quality: 1
Shadow Cascades: No Cascades
Max Shadow Lights: 1
Water Quality: 1
Water Reflections: 1
Shader Level: 300
Draw Distance: 1500
Shadow Distance: 400
Anisotropic Filtering: 1
Parallax Mapping: 1
Grass Displacement: Off
Mesh Quality:
Particle Quality: 50
Object Quality: 50
Tree Quality: 50
Max Tree Meshes: 50
Terrain Quality: 50
Grass Quality: 50
Decor Quality: 50
Physics:
Max Gibs: 500
Experimental (Slow):
Occlusion Culling: On
--Social Media & Such--
twitch.tv/jackjt8
twitter.com/jackjt8
facebook.com/Jackjt8
---Specs--
MSI GE62VR 7RF
i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
128GB Sata m.2 + 1TB 5400RPM HDD
Win10 Home v1803 17134.345
Nvidia Driver 411.63
Ambient Temperature 21.0C +/- 1C
----
Recorded at 1080p60@50mbps and encoded at 2160p60@50mbps.