Runtime Gun Swapping | ScriptableObject-based Gun Series Part 11 | Unity Tutorial @LlamAcademy
Runtime Gun Swapping | ScriptableObject-based Gun Series Part 11 | Unity Tutorial  @LlamAcademy
Uploaded June 2023 | Updated September 2026, 2 hours ago
Learn how to make gun and ammo pick-ups with our Gun ScriptableObject System! Because we have a pretty clean setup for these guns, this ends up being really straightforward!

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Chapters:
00:00 Topic Introduction & Concept Overview
01:30 Gun Pickup Prefabs & Physics Configuration
03:14 Pick Up Guns - GunPickup.cs
04:36 Refactor PlayerGunSelector.cs to Support Picking Up Guns
05:42 In-Editor Configuration & Demo 1 - It Has Some Issues
07:36 Support Crosshair Modes Changing - PlayerAction.cs
07:56 Support Configuration Menu - PlayerGunSelector.cs
09:17 Pick Up Ammo - AmmoPickup.cs
10:23 Handle Adding Ammo - AmmoConfigScriptableObject.cs
10:56 Setup Ammo Pickups and Demo
12:36 Final Thoughts & Support LlamAcademy
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Runtime Gun Swapping | ScriptableObject-based Gun Series Part 11 | Unity Tutorial

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