RuneScape Combat Just Changed Forever (Combat Modernisation Explained) @TheRSGuy
RuneScape Combat Just Changed Forever (Combat Modernisation Explained)  @TheRSGuy
Uploaded March 2026 | Updated September 2026, 1 week ago
In today's video, lets go over all of the MAJOR combat changes that just went live in RuneScape 3 today. This is the single biggest combat update since the Evolution of Combat - there's a lot to cover but overall - outside of some endgame concerns, this update should be really positive for almost everyone in the early game, the mid game, and the upper-midgame.

In this update they raised Magic, Attack, Strength, and Ranged to 120, added a ton of new abilities and effects, completely remade the damage curve per level, changed early game accuracy, deleted older less-used abilities, changed how abilities are named and tutorialized, and so much more.

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0:00 Intro
1:30 Skills increase to 120
2:30 New 120 Skillcape perks
3:57 New Ability Books and Tutorials
5:57 New Basic Attacks
6:57 Food Changes
8:33 New Invention Perks
10:21 Hit Chance Changes
11:41 Necromancy Changes
13:05 Melee Changes - Berserk
14:20 Melee Changes - New Heal Effects
15:40 Melee Changes - Bloodlust
17:56 Melee Changes - Meteor Strike
19:17 Ranged Changes - Ammunition
20:54 Ranged Changes - New Abilities
26:39 Magic Changes - Sonic Wave and Concentrated Blast
27:42 Magic Changes - Wild Magic, Asphyxiate and Tendrils
28:19 Magic Changes - Magma Tempest and Bleeds
29:00 Magic Changes - Runic Charge
30:22 Removed Abilities
32:25 New Equipment Effects
33:55 Final Thoughts and Outro

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The RS Guy - Runescape Content
Edited by: Ryan
All comments and opinions are my own and are not those of Jagex.
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RuneScape Combat Just Changed Forever (Combat Modernisation Explained)

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