Rules Breakdown: The Last Hundred Yards - Part 1 - Revised @harsh-rules
Rules Breakdown: The Last Hundred Yards - Part 1 - Revised  @harsh-rules
Uploaded September 2021 | Updated September 2026, 1 hour ago
Part I Chapter Listing

Chapter Listing
0:00 Intro
4:50 Infantry Units
6:50 Squad Counter Overview
10:13 Leader Counter Overview
12:38 Support Counter Overview
14:20 Mission Setup
15:05 Time & Casualty Track Setup
20:02 Scenario Map Setup

Episode Notes:
Mike Denson, the designer for The Last Hundred Yards, was kind enough to go through the episodes so far and make notes for me on things that could be clearer or elaborated on. (Thanks, Mike!) As a result, I'm revising each episode to capture his notes.

If you've already seen the first episode, there's not much new content from the original video. Most of the changes are corrections to terminology, clearer phrasing for activating support units, sequencing phases properly such as Activation and then coordination, etc. Actual rules clarity, versus new charts or visuals.

I have added a note at the beginning of the video that informs players about the location of the living rules on the GMT website. So if you're working with the paper copy from the 1st game, like I was, you'll want to make note of that and get yourself a digital copy that is written for the overall LHY series!
Rules Breakdown: The Last Hundred Yards - Part 1 - RevisedRules Breakdown: Empire of the Sun - Part 4Harsh Rules - Learn to Play Churchill - Part 3Harsh Rules - Learn to Play Axis & Allies Pacific - Part III10K Subscriber Thank you!Harsh Rules - 7K Subscriber Thank You!Unboxing: Aegis Counter TraysHarsh Rules - Learn to Play Hannibal & Hamilcar - Part 3X-Wing 2nd Edition - Basic Rules Part I - Revised and RepostedRules Breakdown: War Room Part 2Rules Breakdown: The Last Hundred Yards - Part 2 - RevisedRules Breakdown:  Fields of Despair - Part 1 Action Phase
Harsh Rules |

Rules Breakdown: The Last Hundred Yards - Part 1 - Revised

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER