Rule the Waves 3: Expanded Battles — Interview with Slitherine Associate Director @Alfapiomega
Rule the Waves 3: Expanded Battles — Interview with Slitherine Associate Director  @Alfapiomega
Uploaded May 2026 | Updated September 2026, 2 weeks ago
In naval warfare, the structure of engagements often defines the outcome just as much as the ships themselves. In this video, I sit down with Max, Associate Director at Slitherine, to discuss the Extended Battles DLC for Rule the Waves 3 and the broader philosophy behind its design.

If you are not familiar with the game, Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970, where you take control as 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.

Over the course of this interview, we go beyond surface-level features and explore how the DLC aims to reshape the player options, expand control, and push from just the campaign simulation towards a more dynamic and quick model of naval warfare.

We also touch on the origins of the project, the challenges of working with historical data, and what the future may hold for Rule the Waves 3.

This is not a short overview, but a full deep dive into the systems, constraints, and intentions behind the game.

The main topics we covered:
– What it means to develop a niche naval simulation
– The philosophy behind Rule the Waves 3
– Design and goals of the Extended Battles DLC
– Approach to historical research and battle modelling
– Future plans and team thoughts

Chapters:
00:00 Preface
03:26 Part 1 - Introduction
08:01 Part 2 - Rule the Waves 3
17:43 Part 3 - Rule the Waves 3: Expanded Battles
33:26 Part 4 - Future plans for Rule the Waves 3
42:42 Part 5 - Final Thoughts
44:30 Afterword
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Rule the Waves 3: Expanded Battles — Interview with Slitherine Associate Director

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