Uploaded January 2013 | Updated September 2026, 2 weeks ago
Released in 1992 by "21st Century Entertainment" in 1992.
This is not recorded from an original copy of the game (Superior menu 104) and i used the trainer for unlimited lives. Also this is only the second time i play the game... so i really have no idea what was the best way to kill the enemies in the game, it even took a couple of levels before i understod how to change weapon :-)
After i did this video so did i check an longplay (proper one with no cheat) of the Amiga version.
It is quite fun to compare the ST version to the Amiga as there are several differences (apart from the missing parallax scroll in the ST version and obviously does the Amiga use digital sound).
For example so does the first dragon (level 1) in the Amiga version have three heads and the ST version has only two heads. You might think this makes the ST version more simple... but then you are very wrong :-)
The ST version has less play area and thus makes the action more tight, it is just more difficult to avoid the enemy attacks. The ST version should have been more redesigned for the smaller play screen i think.
On level 4 so does the ST version have some enemies that don't seem to appear in the Amiga version (judging by the Amiga youtube longplay).
There are more differencies... i let you spot the rest, have fun ;-)
If you play this game on an Atari STE so does the music get an uplift compared to the ST sound, it is using the DMA of the STE and basically sound like the Amiga music.
I think the music is the only thing that get an enhancement when playing on an STE.
Rubicon has some great graphics by Mark Jones, some graphics are reused from Total Recall, just compare Rubicon level 7 and Total Recall level 1 :-)
Recorded from my Atari STFM using the Micomsoft SC-500N1 capture card, software used is AmarecTV.
Released in 1992 by "21st Century Entertainment" in 1992.
This is not recorded from an original copy of the game (Superior menu 104) and i used the trainer for unlimited lives. Also this is only the second time i play the game... so i really have no idea what was the best way to kill the enemies in the game, it even took a couple of levels before i understod how to change weapon :-)
After i did this video so did i check an longplay (proper one with no cheat) of the Amiga version.
It is quite fun to compare the ST version to the Amiga as there are several differences (apart from the missing parallax scroll in the ST version and obviously does the Amiga use digital sound).
For example so does the first dragon (level 1) in the Amiga version have three heads and the ST version has only two heads. You might think this makes the ST version more simple... but then you are very wrong :-)
The ST version has less play area and thus makes the action more tight, it is just more difficult to avoid the enemy attacks. The ST version should have been more redesigned for the smaller play screen i think.
On level 4 so does the ST version have some enemies that don't seem to appear in the Amiga version (judging by the Amiga youtube longplay).
There are more differencies... i let you spot the rest, have fun ;-)
If you play this game on an Atari STE so does the music get an uplift compared to the ST sound, it is using the DMA of the STE and basically sound like the Amiga music.
I think the music is the only thing that get an enhancement when playing on an STE.
Rubicon has some great graphics by Mark Jones, some graphics are reused from Total Recall, just compare Rubicon level 7 and Total Recall level 1 :-)
Recorded from my Atari STFM using the Micomsoft SC-500N1 capture card, software used is AmarecTV.
![Shadow of the Beast - [Atari ST] Longplay/Cheatplay (1990)
Shadow of the Beast was released by Psygnosis in 1990 for the Atari ST.
Here comes som shortcut links:
00:52 - Full title music
05:13 - I start to play without cheat (i dont get very far)
14:51 - Game Over screen
16:26 - I start to play with cheats, also you will be able to read the full scrolltexts from the loadingscreens. The actual cheatmode adds 30 in lifepoints but you are not invincible so you need the enable it again when your health is low.
This is a very difficult game, the jerky scrolling and slow controls probably makes it more difficult than the Amiga original.
I play from the budget release (Sizzlers label).
Mark McCubbin got the hard job to make an ST version of SOTB and he was not allowed to make an version that used 1mb of memory... it would have helped a bit since pre-shifting more graphics in memory should allowed for slightly smoother scrolling.
Psygnosis made many lies in the manual claiming the following:
- 50 fps scrolling (well.. no, only for Amiga i guess)
- 132 unique monsters (No... again only Amiga version i guess)
- 13 levels of parallax scrolling (hmm... never counted them but i still think it goes for the Amiga version only)
- 900kb of music (The ST version only play title and game over music and i doubt it takes 900kb, so once again Amiga only i think)
- 2mb of graphics compressed on two disks (The ST version has less enemies than the Amiga version and graphics is only in 16 colours so once again Amiga only i think)
There is no mention that these facts are Amiga only in the manual, also it says the music is by Tim Wright :) But AFAIK so is the music by David Whittaker.
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Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub.
***** Shadow of the Beast - [Atari ST] Longplay/Cheatplay (1990)](https://i.ytimg.com/vi/taOFZVLSUUo/mqdefault.jpg)
![The Witcher 2 - [PC Win7] Gameplay showing early Act 3 (2011)
This video is showing early Act 3 gameplay. Just a video i made to have as memory of the game, dont expect any expert gameplay :)
This is also the last Witcher 2 video i made as i have completed the game now.
*****
Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz
***** The Witcher 2 - [PC Win7] Gameplay showing early Act 3 (2011)](https://i.ytimg.com/vi/tnLQ4yonsgQ/mqdefault.jpg)
![Gabriel Knight: Sins of the Fathers - [General MIDI] Korg Triton - Music excerpts (1993)
Just some music i recorded while playing the game, it will show how Korg Triton sounds with the game... expect long recordings of the same songs since it is from a gameplay session... i think maybe 6 different songs is heard in in the recording :)
Music composed by Robert Holmes and the game was released in 1993 by Sierra On-Line. Gabriel Knight: Sins of the Fathers - [General MIDI] Korg Triton - Music excerpts (1993)](https://i.ytimg.com/vi/turxa1D3DJo/mqdefault.jpg)
![SNDH Update v4.4 - [Atari ST] Demo by The P.H.F. and DHS (2014)
SNDH Update v4.4 demo released June 28, 2014 and made by The Psycho Hacking Force and Dead Hackers Society.
It was part of the demo/intro competition at Sommarhack 2014 and came first place.
As the name says so is this a demo for the SNDH archive update 4.4 and the demo contains a selection of new and updated song from the update (both game and demo music), more info can be read in the scrolltext.
I tried to play all songs in the demo to play at least once fully or until i got bored of the music ;-)
I do press the shift button to show raster time used for the music player but only after i pleyd a couple of songs already... i belive the Charles Callets Bobo music takes most raster time.
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. SNDH Update v4.4 - [Atari ST] Demo by The P.H.F. and DHS (2014)](https://i.ytimg.com/vi/uBJIa4Xhl4w/mqdefault.jpg)

![Creatures - [Atari ST] Gameplay showing up to stage 2 (1993)
Creatures was made by WJS Design and published by Thalamus in 1993.
Click here 05:15 to skip loading time and title music and go directly to gameplay.
The first stage actually has a fair difficulty but stage 2 is impossible... it is the underwater passages that makes it too difficult :/
Otherwise it is a good game, but a bit silent since there is no ingame music.
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Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub.
***** Creatures - [Atari ST] Gameplay showing up to stage 2 (1993)](https://i.ytimg.com/vi/uMB6vaLLGTI/mqdefault.jpg)
![The Forest - [PC Win7] Alpha v0.13b gameplay (2015)
My third time playing The Forest... mainly just testing the newest alpha released and checking out how the game works, i really have not learned how to play the game and is just walking around exploring and observe how the AI works.
This time i did explore a cave, it was not fun i think, it was too dark and i tend to get lost in those kind of areas... maybe a flashlight can be found later in the game?
Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz The Forest - [PC Win7] Alpha v0.13b gameplay (2015)](https://i.ytimg.com/vi/uieafpyG-Gk/mqdefault.jpg)
![Torvak the Warrior - [Atari ST] Longplay (1990)
Torvak the Warrior by Core Design in 1990.
I have some shortcuts listed later in the description if you want to skip loading times.
This is an amazing game that i never played when it was new, it was just about a month ago i first played it and it for sure is one of the best Atari ST games ever.
The design is superb, the enemies are not spawning all the time like in other games but are carefully placed in positions for a fair game challenge, the graphics are very well done and varied, the programming is excellent even if it has some slowdowns so does it not disturb the gameplay... and on top of that so does it have some catchy music. Unfortunatly so does the music on level 1 have some sort of bug that makes it go silent from time to time.
In this video so does i reach the castle level for the first time and the last boss was a bit difficult, i really wasted many lives there but finally figured out how to beat the boss (two bosses really). Everytime you die so do you loose the speed and hit power powerups and i really thought i had messed up and would fail, but thanks to good gamedesign so could the last boss be beaten without maximum powerups :-)
After i completed the game so did i restart just to show the game over screen in the video also :-)
Some shortcuts:
Title screen - 00:42
Level 1: The Village - 03:47
Level 2: The Swamp - 22:11
Level 3: The Mountains - 36:00
Level 4: The Jungle - 50:34
Level 5: The Castle - 01:09:57
Last boss - 01:21:22
Game Over screen: 01:36:12
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Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub.
***** Torvak the Warrior - [Atari ST] Longplay (1990)](https://i.ytimg.com/vi/uv2xQ9Zgp1o/mqdefault.jpg)
![Game Over 2 - [Atari ST] Longplay (1988)
Game Over 2 was released in 1988 by Dinamic.
It is quite a short and easy game.. no need for cheats ;-)
The first Game Over game was never released for the Atari ST.
01:32 - gameplay start for Part 1
07:25 - gameplay start for Part 2
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV, Virtualdub and Sony Movie Studio 13. Game Over 2 - [Atari ST] Longplay (1988)](https://i.ytimg.com/vi/uyf9RcIPtEM/mqdefault.jpg)
![Cracktro by Replicants for Vroom Multiplayer - [Atari ST] 1993
Cracktro by Replicants for Vroom Multiplayer.
1993.
This video is nothing special... it just shows a nice cracktro :) It was a long time since i uploaded anything to youtube so i thought i make this one as i had my ST running and was checking some old demos/intros.
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Recorded from my Atari ST (1 mb) using Epiphan capturecard DVI2PCIe, software used is AmarecTV and Virtualdub.
***** Cracktro by Replicants for Vroom Multiplayer - [Atari ST] 1993](https://i.ytimg.com/vi/vFCUjW-Oeu0/mqdefault.jpg)
![Strider - [PC, Win10] Short gameplay (2014)
Strider was developed by Double Helix Games and released in 2014.
This is just a short video when i try to play Strider with a gamepad, i previously used the keyboard. The game did only support the Xbox 360 controller so i had to download a 360 controller emulator to be able to use my Logitech gamepad with Strider, it was no problem and works great :)
The game is very good, it feels easier than the original from 1989... although i have not got so far in the game yet so it might get more difficult later on, i play on easy difficulty and it seems to match my arcade platform action game skill just fine :)
Video recorded using shadowplay on my gaming laptop Asus G750JM with Win10 installed, i have the laptop connected to my TV when playing Strider. Strider - [PC, Win10] Short gameplay (2014)](https://i.ytimg.com/vi/vQPuNI0TPi0/mqdefault.jpg)