RTS Fog of War done in Godot - Part 3 Final : Applying Fog of War to Terrains @nanotechgamedev
RTS Fog of War done in Godot - Part 3 Final : Applying Fog of War to Terrains  @nanotechgamedev
Uploaded August 2023 | Updated September 2026, 2 weeks ago
Every RTS needs this, it belongs to the genre, you can't expect to make a RTS and not do it, unless you come with something creative, otherwise every real time strategy game will have a type of fog of war, for a while now didn't found any videos that did what I wanted, so I decided to actually make something customized following what Age of Empires 3 did, maybe not exactly, but visually yes, and that is what matters.

We will cover concepts and requirements to make a fog of war, showing some of the differences of doing it in 3D because it is somewhat complex, it's much easier to do it for 2D games, so on this video we go into details of how some systems will work for this.And of course we are implementing it inside Godot, so no excuses for you if you want to make a RTS, this is another mechanic needed for the genre, there are different ways to do it, but I think doing it this way is easy for artists to understand and control as they want, perfomance wise it will be much lighter than using volumetric or particle fog of war,

Subscribe, like and comment if you have any questions or suggestions,

Here's the terrain shader link on Godotshaders.com:

godotshaders.com/shader/albedo-terrain-mix-shader
RTS Fog of War done in Godot - Part 3 Final : Applying Fog of War to TerrainsHow to make RTS Selection System in Godot (Part 4) : Coding From Scratch - Making an RTS SeriesHow to make a basic house in Blender : Newbie 3D Lowpoly Beginner House TutorialRts in Godot Part 9 : Targetting a Tree with Units for an Rts Project Made In Godot from Scratch
Nanotech Gamedev |

RTS Fog of War done in Godot - Part 3 Final : Applying Fog of War to Terrains

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER