Savestate | Royal Family Tomb Early (outdated) @Savestate | Uploaded 1 year ago | Updated 11 hours ago
OUTDATED, UPDATED VERSION HERE: youtu.be/MVAO34wYs80
Get into Royal Family Tomb as child with stick :3
The position setup for getting onto the tombstone with just stick is not as good as it could be, but it works. If someone finds a better setup for it, it will be added to this description.
The position for the clip was found using a Lua script for BizHawk that tests the jumpslash into the corner of the tomb on every possible X position in a range to find ones that clipped, and once this list was generated, the applicable float values were manually searched for. This script can be found here ( pastebin.com/cw3YS9hJ ), it could be adapted for finding other clips as well if you want to use it. (the Z position in this setup was quite lenient, it was just the X position that really mattered)
WATCHES (Top to Bottom, 1.2)
:: Camera Angle (x16) - 801C907C
:: Link's Angle (x16) - 801DB3A6
:: Y Velocity (float) - 801DB350
:: X Position (x32) - 801DB314
:: X Position (float) - 801DB314
:: Y Position (float) - 801DB318
:: Z Position (float) - 801DB31C
CHAPTERS
0:00 - Jumpslash onto Tombstone
0:54 - Position on Tombstone
1:18 - Clip into Tombstone
1:36 - Navi Dive into Hole
OUTDATED, UPDATED VERSION HERE: youtu.be/MVAO34wYs80
Get into Royal Family Tomb as child with stick :3
The position setup for getting onto the tombstone with just stick is not as good as it could be, but it works. If someone finds a better setup for it, it will be added to this description.
The position for the clip was found using a Lua script for BizHawk that tests the jumpslash into the corner of the tomb on every possible X position in a range to find ones that clipped, and once this list was generated, the applicable float values were manually searched for. This script can be found here ( pastebin.com/cw3YS9hJ ), it could be adapted for finding other clips as well if you want to use it. (the Z position in this setup was quite lenient, it was just the X position that really mattered)
WATCHES (Top to Bottom, 1.2)
:: Camera Angle (x16) - 801C907C
:: Link's Angle (x16) - 801DB3A6
:: Y Velocity (float) - 801DB350
:: X Position (x32) - 801DB314
:: X Position (float) - 801DB314
:: Y Position (float) - 801DB318
:: Z Position (float) - 801DB31C
CHAPTERS
0:00 - Jumpslash onto Tombstone
0:54 - Position on Tombstone
1:18 - Clip into Tombstone
1:36 - Navi Dive into Hole