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Campus Gotland GAME | Roots Of Dysfunction What Botanical History Can Teach us About the Games Industry (Sabine Harrer) @CampusGotlandGAME | Uploaded June 2019 | Updated October 2024, 9 hours ago.
Games and gardens have much in common.Both of them are landscapes grown for our enjoyment, both require tools to be maintained, and both are trimmed into shape by specialised landscapers using “best practice”. But where does this image of “game gardening” take us when we go back in time? At least in Europe, methods of gardening are deeply rooted in methods of colonialism, the mission to “civilise” the world and install white supremacy. This talk looks at these dark roots of colonial botany and how it might help us understand problems with the games industry today. Why, in 2019, are game gardens still firmly controlled by white male practitioners? How can we destroy their fences and resist their toxic labor conventions? How can we build methods to grow games beyond colonialism – games which care about the land, our visions, and each other?

gotlandgameconference.com/2019/speaker/sabine-harrer

Conference playlist: youtube.com/playlist?list=PL-uLI3C6lyvQQMWtiGxMuCEWVVwWhz48u
Roots Of Dysfunction  What Botanical History Can Teach us About the Games Industry (Sabine Harrer)GummyClimbers, 2nd year project, 2022Bifrost Brawlers, 1st year project, 2020Urskog, 3rd year project, 2021Little Fear, 1st year master project, 2020Rootin Tootin Cowboy Shootin, 1st year project, 2019Hugwave, 1st year master project, 2022GGC2024 Reel TrailersKorbins Journal, 2nd year project, 2022GGC2023 Talks - Matias Lopez - Efficient Feature Implementation in Free to Play Live GamesGotland Game Conference 2024 - Award CeremonyGGC2023 Talks - Hartmut Koenitz & Mirjam Eladhari - Understanding Interactive Digital Narrative

Roots Of Dysfunction What Botanical History Can Teach us About the Games Industry (Sabine Harrer) @CampusGotlandGAME

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