Uploaded July 2021 | Updated September 2026, 2 weeks ago
Roll a cube. You'd think it'd be straightforward... But there are a few tricks to it. Let me show you my guy.
Script: pastebin.com/z9JpJtW3
Vector3.Cross details: youtu.be/e3z91RqZPAk?t=412
❤️ Become a Tarobro on Patreon: patreon.com/tarodev
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🗨️ DISCORD: discord.gg/tarodev
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Roll a cube. You'd think it'd be straightforward... But there are a few tricks to it. Let me show you my guy.
Script: pastebin.com/z9JpJtW3
Vector3.Cross details: youtu.be/e3z91RqZPAk?t=412
❤️ Become a Tarobro on Patreon: patreon.com/tarodev
=========
🔔 SUBSCRIBE: bit.ly/3eqG1Z6
🗨️ DISCORD: discord.gg/tarodev
✅ MORE TUTORIALS: youtube.com/tarodev

![Unity async / await: Coroutines Hot Sister [C# & Unity]
The C# async / await workflow can simplify your code and give you more granular control over your game in Unity.
Learn how to convert your current coroutine workflow, what a task is, how to run sequential and synchronous code and how to return data from an asynchronous function.
UniTask: https://github.com/Cysharp/UniTask (Provides an efficient allocation free async/await integration for Unity)
❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev
🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6
🗨️ DISCORD: https://discord.gg/tarodev
✅ MORE TUTORIALS: https://www.youtube.com/tarodev
0:00 Super professional intro
0:30 Standard coroutine workflow
1:19 Converting to async / await
2:44 Use-cases of async / await
3:10 Running functions sequentially
6:00 Waiting for synchronous tasks to complete
10:20 Mixing sequential and synchronous tasks
11:00 Returning data from an async function
14:20 Calling an async function from a non-async function
15:10 WebGL caveat
15:45 Other advanced async techniques Unity async / await: Coroutines Hot Sister [C# & Unity]](https://i.ytimg.com/vi/WY-mk-ZGAq8/mqdefault.jpg)








