Uploaded April 2021 | Updated September 2026, 2 days ago
Managed to record some footage of Roguebots, a game Mystman12 made for the 3DS (old.smilebasicsource.com/page?pid=772). Sorry for the video quality, this was footage streamed from my 3DS using homebrew. I will record some footage of the other games Mystman12 made and possibly remake this video with better quality and sounds (The game has unique music and sfx).
"This is a game I started on quite a while ago. Some of you might recognize it as Infinite Office, the original version of the game I made for Petit Computer. After getting SmileBASIC I started working on this, then I dropped it in favor of a really big SmileBASIC project I wanted to make... Then it hit me. I really want to become a game developer, and as much as I love SmileBASIC, creating a super serious project in SmileBASIC isn't the greatest idea, since I won't really gain anything from it. So, I've decided I want to try and make a game in Unity, and something I know I can create is Roguebots. It's small, it's simple, it's doable, I know that, but what I want to make sure of is that it's fun. So I figured I'd share the progress I had made in SmileBASIC and get a little feedback on the game. This version includes most of the core mechanics, 1 level, 1 enemy type, a simple operator's menu (Where you can change game settings or view game stats), as well as many improvements from Infinite Office (Starting with the name!).
Roguebots is an arcade game where you play as Joe Biggle and have to save his fiancée, Mimi, an up and coming inventor, from the attacking roguebots. The roguebots were a new line of robotic office supplies, created by Mimi as one of her first products. Mimi unveiled the robots by filling all of the rooms in the Infinite Office skyscraper with them, allowing the people working there to be among the first to try the new product. However, due to a bug in her programming, the security features of the robots went haywire, taking extreme measures in order to "protect" Mimi by locking her in a cage and attacking anyone else who dared to enter the building. Now it's up to Joe, filled with his knowledge of the roguebots and an unstoppable love for Mimi, to save her. You'll be chased down by electronic office chairs, get shot at by printers that shoot paper airplanes, and probably other stuff!
The main mechanic of the game is that there are four charging pumps in each level. You must charge each to 100 or greater in order to open the elevator. Enter the elevator to finish the level. You can also create a shockwave, stunning all enemies, by pumping a charger to 150, or a mega boost, which adds a set value to all four chargers at once, by pumping a charger to 200. These abilities can only be used once per charger, however. Joe also has the ability to shoot a sparc, which can stun any enemy for a certain amount of time. His gun will take some time to recharge, however. Obviously, there are enemies to avoid.
In the final game there would be more levels with new mechanics to mix up the gameplay, a couple of bonus rounds, background music, and more fleshed out operator features, as well as a few other surprises. Obviously though, none of that really matters if the core mechanics are no fun. So please let me know if you enjoy the demo! If have any criticisms or comments, let me know. I want as much construcrive feedback as I can get! I really do want to get started in Unity (Although school is making that pretty hard...), but like I said I really want to make sure the core concept here is at least somewhat enjoyable, and can be built upon to become something that's lots of fun."
Managed to record some footage of Roguebots, a game Mystman12 made for the 3DS (old.smilebasicsource.com/page?pid=772). Sorry for the video quality, this was footage streamed from my 3DS using homebrew. I will record some footage of the other games Mystman12 made and possibly remake this video with better quality and sounds (The game has unique music and sfx).
"This is a game I started on quite a while ago. Some of you might recognize it as Infinite Office, the original version of the game I made for Petit Computer. After getting SmileBASIC I started working on this, then I dropped it in favor of a really big SmileBASIC project I wanted to make... Then it hit me. I really want to become a game developer, and as much as I love SmileBASIC, creating a super serious project in SmileBASIC isn't the greatest idea, since I won't really gain anything from it. So, I've decided I want to try and make a game in Unity, and something I know I can create is Roguebots. It's small, it's simple, it's doable, I know that, but what I want to make sure of is that it's fun. So I figured I'd share the progress I had made in SmileBASIC and get a little feedback on the game. This version includes most of the core mechanics, 1 level, 1 enemy type, a simple operator's menu (Where you can change game settings or view game stats), as well as many improvements from Infinite Office (Starting with the name!).
Roguebots is an arcade game where you play as Joe Biggle and have to save his fiancée, Mimi, an up and coming inventor, from the attacking roguebots. The roguebots were a new line of robotic office supplies, created by Mimi as one of her first products. Mimi unveiled the robots by filling all of the rooms in the Infinite Office skyscraper with them, allowing the people working there to be among the first to try the new product. However, due to a bug in her programming, the security features of the robots went haywire, taking extreme measures in order to "protect" Mimi by locking her in a cage and attacking anyone else who dared to enter the building. Now it's up to Joe, filled with his knowledge of the roguebots and an unstoppable love for Mimi, to save her. You'll be chased down by electronic office chairs, get shot at by printers that shoot paper airplanes, and probably other stuff!
The main mechanic of the game is that there are four charging pumps in each level. You must charge each to 100 or greater in order to open the elevator. Enter the elevator to finish the level. You can also create a shockwave, stunning all enemies, by pumping a charger to 150, or a mega boost, which adds a set value to all four chargers at once, by pumping a charger to 200. These abilities can only be used once per charger, however. Joe also has the ability to shoot a sparc, which can stun any enemy for a certain amount of time. His gun will take some time to recharge, however. Obviously, there are enemies to avoid.
In the final game there would be more levels with new mechanics to mix up the gameplay, a couple of bonus rounds, background music, and more fleshed out operator features, as well as a few other surprises. Obviously though, none of that really matters if the core mechanics are no fun. So please let me know if you enjoy the demo! If have any criticisms or comments, let me know. I want as much construcrive feedback as I can get! I really do want to get started in Unity (Although school is making that pretty hard...), but like I said I really want to make sure the core concept here is at least somewhat enjoyable, and can be built upon to become something that's lots of fun."










