Uploaded November 2025 | Updated September 2026, 3 weeks ago
Created by Cuttlefish.
I had no direct involvement in the creation of this mod!!!
---
I playtested this back then. It was a big improvement compared to the previous one I think (which was River to Water if I am not mistaken). Uses some small actors creatively to make the level feel more alive (seagulls, butterflies, LPC fishes, starfishes). I have decided to make a video about it to show how cool it is. Hopefully this will lead to more people learning about it and enjoying it.
Btw, did you know that the butterflies stop flying for the night? A tiny detail that players will probably never notice, but Naughty Dog still implemented it.
The mod is available on the JakMods modlist: https://jakmods.dev/
The version of the mod during the recording of this video: 1.0.4
#opengoal
#jakanddaxter
#mods
----------------------
► Support: ko-fi.com/luminarlight
► Discord: discord.me/LightCathedral
► Twitter: twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: jadtech.miraheze.org
► My website: luminarlight.github.io
Created by Cuttlefish.
I had no direct involvement in the creation of this mod!!!
---
I playtested this back then. It was a big improvement compared to the previous one I think (which was River to Water if I am not mistaken). Uses some small actors creatively to make the level feel more alive (seagulls, butterflies, LPC fishes, starfishes). I have decided to make a video about it to show how cool it is. Hopefully this will lead to more people learning about it and enjoying it.
Btw, did you know that the butterflies stop flying for the night? A tiny detail that players will probably never notice, but Naughty Dog still implemented it.
The mod is available on the JakMods modlist: https://jakmods.dev/
The version of the mod during the recording of this video: 1.0.4
#opengoal
#jakanddaxter
#mods
----------------------
► Support: ko-fi.com/luminarlight
► Discord: discord.me/LightCathedral
► Twitter: twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: jadtech.miraheze.org
► My website: luminarlight.github.io





![Jak TPL Beta Differences: Part 1 - First Hub (September 2001 Preview)
The first hub has some differences, but most of them are barely noticeable. It gets better later in the build.
This is part of a series of videos showing the differences of the Jak and Daxter: The Precursor Legacy (September 2001 Preview) version of the game. There are too many differences, especially in the later parts of the game, so I have decided to show the differences in multiple videos.
The build felt wrong in 16:9, so I have decided to keep the game in 4:3 aspect ratio. But instead of stretching it, I decided to add a sidebar where I can write the difference that is currently being presented. I hope it looks cool.
The Cutting Room Floor article: [will be published after the build is public, TCRF rules make this necessary - but a nice article is ready for TCRF already]
Hidden Palace (download): [link will be added once the build is released]
Please keep in mind that some parts of this video were edited/made over two years ago. If you see some minor editing inconsistencies or mistakes, this is probably the reason.
00:00 Intro
00:36 Geyser Rock
01:05 Sandover Village
02:50 Forbidden Jungle
07:09 Sentinel Beach
08:20 Misty Island
11:45 Fire Canyon
13:16 Outro
#jakanddaxter
#beta
#differences
► Donate: https://ko-fi.com/luminarlight
► Discord: https://discord.me/LightCathedral
► Twitter: https://twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: https://jadtech.miraheze.org/
► My website: https://luminarlight.github.io/ Jak TPL Beta Differences: Part 1 - First Hub (September 2001 Preview)](https://i.ytimg.com/vi/PmMfKRJtgNk/mqdefault.jpg)




