Uploaded August 2020 | Updated September 2026, 1 hour ago
Players: Who needs Proto Man when we have Ferham, SS Roll?
X Dive team: May the force be with Proto player
After the update, Protoman will have a round of invisibility damage after performing a quick combo including Shield Charge + Switch Weapon + Charged Shot (I am not sure about the initialization principle, this is just how I do this bug and it is also Protoman's combo in pvp). It will not cause a single hit like invisible sword's bug, it acts like Ferham's Crimson Shadow and S.Roll's Water Shield this way. The hitbox and damage will be the same as when you used Shield Charge, it will be lost when you perform the shield charge again; any other element like swapping weapons and using charged shot won't make it go away. Right now my Protoman hasn't hit 4 * so I'm not sure if it comes with a def debuff but that's the principle.
EDITED 1:
I need to tweak the title a little bit, this bug actually existed long before the Tanabata event. You can refer to Saviour's video
youtube.com/watch?v=vSa_64Svh6E
From 0:16 to 0:36 in the clip of Saviourr, you will notice that he does not use shield charge when hitting turtles but the turtle still suffers from defense reduction debuff. I think the reason that few people know about this is due to the number of Protoman players coming at the finger tips and it's really hard to notice this. Currently it is not known whether X Dive team will decide to fix this error next week or not ?? Let's wait and see.
EDITED 2: Simply use shield charged + use weapon,
no need to use charged shot or hit your target (Simply put, Protoman almost became Ferham and S.Roll with this bug).
Remember to activate the shield charge animation, don't cancel the skill too quickly when you just build up the shield.
Players: Who needs Proto Man when we have Ferham, SS Roll?
X Dive team: May the force be with Proto player
After the update, Protoman will have a round of invisibility damage after performing a quick combo including Shield Charge + Switch Weapon + Charged Shot (I am not sure about the initialization principle, this is just how I do this bug and it is also Protoman's combo in pvp). It will not cause a single hit like invisible sword's bug, it acts like Ferham's Crimson Shadow and S.Roll's Water Shield this way. The hitbox and damage will be the same as when you used Shield Charge, it will be lost when you perform the shield charge again; any other element like swapping weapons and using charged shot won't make it go away. Right now my Protoman hasn't hit 4 * so I'm not sure if it comes with a def debuff but that's the principle.
EDITED 1:
I need to tweak the title a little bit, this bug actually existed long before the Tanabata event. You can refer to Saviour's video
youtube.com/watch?v=vSa_64Svh6E
From 0:16 to 0:36 in the clip of Saviourr, you will notice that he does not use shield charge when hitting turtles but the turtle still suffers from defense reduction debuff. I think the reason that few people know about this is due to the number of Protoman players coming at the finger tips and it's really hard to notice this. Currently it is not known whether X Dive team will decide to fix this error next week or not ?? Let's wait and see.
EDITED 2: Simply use shield charged + use weapon,
no need to use charged shot or hit your target (Simply put, Protoman almost became Ferham and S.Roll with this bug).
Remember to activate the shield charge animation, don't cancel the skill too quickly when you just build up the shield.










