Uploaded April 2010 | Updated September 2026, 3 weeks ago
Tool-Assisted.
This run can be viewed and downloaded in full at archive.org/details/N64RocketRobotOnWheels100ByAzoraeIn11452.8
Final time for Pyramid Scheme: 0:08 (Note: despite this, Pyramid Scheme clocks in at over 11 minutes real time, so unfortunately I had to split it.)
A few notes from my favorite level in this game:
Day Section
-I touch the very edge of the grapple pad, which has the same effect as pausing (a text skip)
-I skip the bridge falling cutscene by jumping over it without touching it.
-I believe my tile puzzle solution (8 flips) is optimal as far as number of flips go. I couldn't find a faster way, although admittedly I didn't try very hard.
-The four screws area is one of two tedious areas in this level. The other is the "Restful to ruined and back again" (Ticket H) area. The screws area route is quite linear, and I eliminated most of the detours and backtracking involved in collecting the machine parts.
-The picture code never changes, so I can input it without first going to night and coming back. When the mouth opens, Rocket can clip through the top of the statue's head, which is why I chose an odd flipping order.
Tool-Assisted.
This run can be viewed and downloaded in full at archive.org/details/N64RocketRobotOnWheels100ByAzoraeIn11452.8
Final time for Pyramid Scheme: 0:08 (Note: despite this, Pyramid Scheme clocks in at over 11 minutes real time, so unfortunately I had to split it.)
A few notes from my favorite level in this game:
Day Section
-I touch the very edge of the grapple pad, which has the same effect as pausing (a text skip)
-I skip the bridge falling cutscene by jumping over it without touching it.
-I believe my tile puzzle solution (8 flips) is optimal as far as number of flips go. I couldn't find a faster way, although admittedly I didn't try very hard.
-The four screws area is one of two tedious areas in this level. The other is the "Restful to ruined and back again" (Ticket H) area. The screws area route is quite linear, and I eliminated most of the detours and backtracking involved in collecting the machine parts.
-The picture code never changes, so I can input it without first going to night and coming back. When the mouth opens, Rocket can clip through the top of the statue's head, which is why I chose an odd flipping order.


![[OBSOLETE] Neon White - Whites Hell Rush in 33:36 (New run in description)
7/23 UPDATE - NEW RUN HERE: https://youtu.be/8U8CQkCL448
Bit sloppy in the endgame but overall this was a pretty solid run considering the stressful category.
Recorded live at https://twitch.tv/azorae. Follow me there for livestreams of speedrun attempts and more! [OBSOLETE] Neon White - Whites Hell Rush in 33:36 (New run in description)](https://i.ytimg.com/vi/WDfS1EFo__E/mqdefault.jpg)

![[SDVX III] Bokura Shika Shiranai [EXH] (K-Shoot Mania)
Remember to like the video and subscribe here and at http://twitch.tv/Azorae [SDVX III] Bokura Shika Shiranai [EXH] (K-Shoot Mania)](https://i.ytimg.com/vi/XDLPilk1DUs/mqdefault.jpg)





