Uploaded December 2024 | Updated September 2026, 2 hours ago
Ignore the horrible video quality, my OBS hates this game I think.
roblox.com/games/138837502355157/Grace#!/about
0:00 - Intro
0:59 - Run 1
5:34 - Run 2
30:39 - Run 3 (Solo, 2010)
2:09:45 - Extra
2:12:49 - Outro
I absolutely love this game lmao, although I have a few complaints-
No idea why but some of the entities just stop spawning after awhile (specifically Heed). No idea if that's intentional but it's a little weird.
Speaking of Heed I feel like it's a little clunky when the door isn't a slide door. That might just be me though.
The music shouldn't have the risk of copyrighting whoever posts videos on it. I noticed at least 2 songs did that (Clare De Lune), or at least the default one does it according to another Youtuber.
Dozer feels too predictable. I can basically tell when he's about to attack which shouldn't be the case.
Also the game gets really buggy the further you go, which I think is due to Roblox's floating error as you go further from the origin. I know there's no real way to fix that but maybe teleporting the player around would make it run smoother.
Ignore the horrible video quality, my OBS hates this game I think.
roblox.com/games/138837502355157/Grace#!/about
0:00 - Intro
0:59 - Run 1
5:34 - Run 2
30:39 - Run 3 (Solo, 2010)
2:09:45 - Extra
2:12:49 - Outro
I absolutely love this game lmao, although I have a few complaints-
No idea why but some of the entities just stop spawning after awhile (specifically Heed). No idea if that's intentional but it's a little weird.
Speaking of Heed I feel like it's a little clunky when the door isn't a slide door. That might just be me though.
The music shouldn't have the risk of copyrighting whoever posts videos on it. I noticed at least 2 songs did that (Clare De Lune), or at least the default one does it according to another Youtuber.
Dozer feels too predictable. I can basically tell when he's about to attack which shouldn't be the case.
Also the game gets really buggy the further you go, which I think is due to Roblox's floating error as you go further from the origin. I know there's no real way to fix that but maybe teleporting the player around would make it run smoother.










