Road Network for Residential Expansion | Cities: Skylines | Ep. 32 @jester.Gaming
Road Network for Residential Expansion | Cities: Skylines | Ep. 32  @jester.Gaming
Uploaded January 2022 | Updated September 2026, 23 hours ago
In this episode we create a road network using the principles of road hierarchy for residential expansion in an upcoming episode. We focus on our four lane collector roads, two lane local roads, and pedestrian pathways to provide the best layout for our citizens!

0:00 Introduction
0:18 Overview
1:55 Pre-planning the area
5:34 Collector roads
7:16 Local Roads and Pedestrian Pathways
39:59 Outro

Map: Eden Valley from the Green Cities DLC

Steam Workshop link to Lakewood as of Episode 15:
steamcommunity.com/sharedfiles/filedetails/?id=2286642386

Interested in playing? Check the game out on Steam using the link below:
store.steampowered.com/app/255710/Cities_Skylines

DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour

Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
Copyright © 2018 Paradox Interactive AB. paradoxplaza.com

Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.

paradoxplaza.com/letsplay-static-info-ca.html

Accessed May 20, 2020

#CitiesSkylines
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jester.Gaming |

Road Network for Residential Expansion | Cities: Skylines | Ep. 32

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