Uploaded April 2020 | Updated September 2026, 4 hours ago
ironically I have some extreme bad luck, ask JSlayerXero (also credits to him for editing in the tracks)
The starting earthquake is courtesy of an Earth Sprite summon used before the fight.
Funnily enough, 1P actually has a more consistent AND shorter kill (2TK instead of 3TK) on Devourer than 5P. This was originally going to be less consistent because I was planning to use weaken to massively amp Megaglitch's damage on account of 666% elemental attack, but for some reason amps are capped at 2x per status. It's not even possible to hit this cap with anything but the glitches, why is this a thing?
So now invisible is just straight better because it works on both Dark and Holy. Cool. Dev doesn't outright die though, so I need a bit of extra damage, and Pink Squid costs too much SP to use in conjunction with Megaglitch. Run was already praying to RNG anyway, so I reverted the game to patch 2.0.4., before RAM chip got nerfed from 15% more SP to 10% so that I would have barely enough.
it occurs to me that this means 1P0AP is actually a valid run.
Tracks used:
LILY'S NIGHT OFF - Music: Fractal of Hope
youtube.com/watch?v=fsS3qvKbscA
Maverick Rising: 4-14 'Winged Reploid (Revelation)' (VS Lumine ~ Second Form)
youtube.com/watch?v=__CkxbtI-AI
ironically I have some extreme bad luck, ask JSlayerXero (also credits to him for editing in the tracks)
The starting earthquake is courtesy of an Earth Sprite summon used before the fight.
Funnily enough, 1P actually has a more consistent AND shorter kill (2TK instead of 3TK) on Devourer than 5P. This was originally going to be less consistent because I was planning to use weaken to massively amp Megaglitch's damage on account of 666% elemental attack, but for some reason amps are capped at 2x per status. It's not even possible to hit this cap with anything but the glitches, why is this a thing?
So now invisible is just straight better because it works on both Dark and Holy. Cool. Dev doesn't outright die though, so I need a bit of extra damage, and Pink Squid costs too much SP to use in conjunction with Megaglitch. Run was already praying to RNG anyway, so I reverted the game to patch 2.0.4., before RAM chip got nerfed from 15% more SP to 10% so that I would have barely enough.
it occurs to me that this means 1P0AP is actually a valid run.
Tracks used:
LILY'S NIGHT OFF - Music: Fractal of Hope
youtube.com/watch?v=fsS3qvKbscA
Maverick Rising: 4-14 'Winged Reploid (Revelation)' (VS Lumine ~ Second Form)
youtube.com/watch?v=__CkxbtI-AI










