River Based Terrain Generation - Sapiens Devlog 36 @majicDave
River Based Terrain Generation - Sapiens Devlog 36  @majicDave
Uploaded August 2019 | Updated September 2026, 2 weeks ago
Wishlist now on Steam! Link is below.

Rivers can be a bit of a problem with procedural terrain, so instead of trying to calculate rivers on top of perlin noise based terrain, I've instead started with the rivers and built the terrain up from there. I also have a whole new world creation menu where you can see a preview of the globe, and customize it before you start a game.

In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.

Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
River Based Terrain Generation - Sapiens Devlog 36Future Plans - Sapiens Devlog 61
Dave Frampton (majicDave) |

River Based Terrain Generation - Sapiens Devlog 36

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