Uploaded April 2025 | Updated September 2026, 3 weeks ago
Composers: Lee Jackson & Bobby Prince
00:00 - 01. Apogee Fanfare
00:12 - 02. Rise Of The Triad
03:32 - 03. MMMenu
03:50 - 04. God Rest Ye, Deadly Gentlemen
05:28 - 05. Going Up
05:46 - 06. Fish Polka
06:12 - 07. How'd I Do
07:06 - 08. You Suck!
08:29 - 09. Watz Next
09:59 - 10. Gazz!
10:38 - 11. Goin' Down The Fast Way
13:09 - 12. Mist Ache
17:31 - 13. Oww!
19:48 - 14. Smoke And Mirrors
22:33 - 15. Spray
25:05 - 16. Run Like Smeg
27:17 - 17. Havana Smooth
30:26 - 18. Chant
33:33 - 19. Music For The Funeral Of Queen Mary
37:06 - 20. Task Force
41:41 - 21. KISS Off
43:26 - 22. Adagio For Strings And Organ
46:16 - 23. Shards
48:47 - 24. I Choose The Stairs
52:07 - 25. CCCool
54:46 - 26. Excalibur
59:21 - 27. Suck This
1:01:13 - 28. Work Day
1:05:55 - 29. Where Izit
1:07:09 - 30. Boss Blow
1:07:41 - 31. Hellero
1:09:33 - 32. Evin Rude
1:10:24 - 33. Victory!
1:12:31 - 34. Here Boy
1:12:58 - 35. God Rest Ye, Deadly Gentlemen (No Xmas BS Edit)
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz.
Composers: Lee Jackson & Bobby Prince
00:00 - 01. Apogee Fanfare
00:12 - 02. Rise Of The Triad
03:32 - 03. MMMenu
03:50 - 04. God Rest Ye, Deadly Gentlemen
05:28 - 05. Going Up
05:46 - 06. Fish Polka
06:12 - 07. How'd I Do
07:06 - 08. You Suck!
08:29 - 09. Watz Next
09:59 - 10. Gazz!
10:38 - 11. Goin' Down The Fast Way
13:09 - 12. Mist Ache
17:31 - 13. Oww!
19:48 - 14. Smoke And Mirrors
22:33 - 15. Spray
25:05 - 16. Run Like Smeg
27:17 - 17. Havana Smooth
30:26 - 18. Chant
33:33 - 19. Music For The Funeral Of Queen Mary
37:06 - 20. Task Force
41:41 - 21. KISS Off
43:26 - 22. Adagio For Strings And Organ
46:16 - 23. Shards
48:47 - 24. I Choose The Stairs
52:07 - 25. CCCool
54:46 - 26. Excalibur
59:21 - 27. Suck This
1:01:13 - 28. Work Day
1:05:55 - 29. Where Izit
1:07:09 - 30. Boss Blow
1:07:41 - 31. Hellero
1:09:33 - 32. Evin Rude
1:10:24 - 33. Victory!
1:12:31 - 34. Here Boy
1:12:58 - 35. God Rest Ye, Deadly Gentlemen (No Xmas BS Edit)
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz.










