RIP Steam Controller haptics... Dual Sense is king of haptics. @Mennenth
RIP Steam Controller haptics... Dual Sense is king of haptics.  @Mennenth
Uploaded November 2020 | Updated September 2026, 17 hours ago
contact mics this time. used my keyboard to initiate the charge attack to prevent my hands from interfering with the recording.


Its hard to mic because whatever actuators sony is using are incredibly efficient at pumping energy into your hands (also because of a delay I cant figure out... may be a result of the hacky audio mirroring method or the length of the cable I'm using)... they can make noise but they are soooo friggen quiet.... regardless, feels AMAZING to have the haptics chugging away as you charge a nail art and then "burst" when you let it go.


This audio mirroring method isnt good in all circumstances though. Works in Hollow Knight because its a relatively quiet game, but in games with loads of back ground noise then you kind of lose the feedback for important stuff because the haptics will always be churning away. This is where proper support would come in, with devs making sound files specifically for the haptics and sending them to the controller whenever a feedback event is triggered or w/e.



Valve... if you are watching this... Should you ever decide to make a steam controller v2... PLEASE find a way to cram these kinds of haptics into it. They are friggen FANTASTIC
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Mennenth |

RIP Steam Controller haptics... Dual Sense is king of haptics.

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