Uploaded March 2025 | Updated September 2026, 1 week ago
Join our Discord for all your RIG2U5 questions:
⭐discord.gg/w2h2yu9YdA
✅ blendermarket.com/products/rig2u5
KEYPOINTS:
Seamless Rigify-to-Unreal Export: Fully compatible FBX with Unreal IK rig.
Effortless Animation Workflow: Export and import facial/body animations with Unreal's default settings.
No More Redundancy: Animate with Rigify and export clean, streamlined keyframes.
Dynamic Control at Any Stage: Adjust and regenerate rigs on the fly with intuitive interaction modes.
Append animation files from one character to another with the same rig!
****CHAPTERS*****
0:00 Intro
1:10 RIG2U5 scene setup
3:39 Templates
4:16 Bone adjustments:
11:13 Bones - Finger alignment
23:50 Bones - Facial
27:11 Bones - Eyelid control
35:00 Bones - Eyebrows
37:30 Bones - Teeth
40:00 Bones - Eye/Pupil control
44:57 Bones - jaw/cheeks
46:00 Bones - Breasts
50:50 Bones - ⚠Collections
54:14 Bones - Legs
58:44 Bones - Buttocks
1:02:00 Bone constraints
1:06:00 Bone Items
1:09:00 Bone Collection
1:12:00 GENERATE U5 rig
1:13:00 Bind objects
1:15:00 Animate test
1:19:00 Weights - Face
1:23:00 Transfer weights
1:27:00 Weights - Eyes
1:34:00 Copy vertex weight
1:49:00 Bones - Teeth
1:52:00 Armature Parenting
1:55:22 Foot roll
1:56:27 Weight transfer
1:59:00 Hair Armature deformer
2:02:05 FBX to U5 Export
2:06:00 Unreal Engine (not seen in stream)
2:09:11 ANIMATION
2:16:00 Ik fk switches + control keying
2:23:00 Push action to NLA in B4.4
2:28:00 FBX to U5 Export
2:31:00 Unreal Engine (not seen in stream)
2:33:00 Conclusion
Join our Discord for all your RIG2U5 questions:
⭐discord.gg/w2h2yu9YdA
✅ blendermarket.com/products/rig2u5
KEYPOINTS:
Seamless Rigify-to-Unreal Export: Fully compatible FBX with Unreal IK rig.
Effortless Animation Workflow: Export and import facial/body animations with Unreal's default settings.
No More Redundancy: Animate with Rigify and export clean, streamlined keyframes.
Dynamic Control at Any Stage: Adjust and regenerate rigs on the fly with intuitive interaction modes.
Append animation files from one character to another with the same rig!
****CHAPTERS*****
0:00 Intro
1:10 RIG2U5 scene setup
3:39 Templates
4:16 Bone adjustments:
11:13 Bones - Finger alignment
23:50 Bones - Facial
27:11 Bones - Eyelid control
35:00 Bones - Eyebrows
37:30 Bones - Teeth
40:00 Bones - Eye/Pupil control
44:57 Bones - jaw/cheeks
46:00 Bones - Breasts
50:50 Bones - ⚠Collections
54:14 Bones - Legs
58:44 Bones - Buttocks
1:02:00 Bone constraints
1:06:00 Bone Items
1:09:00 Bone Collection
1:12:00 GENERATE U5 rig
1:13:00 Bind objects
1:15:00 Animate test
1:19:00 Weights - Face
1:23:00 Transfer weights
1:27:00 Weights - Eyes
1:34:00 Copy vertex weight
1:49:00 Bones - Teeth
1:52:00 Armature Parenting
1:55:22 Foot roll
1:56:27 Weight transfer
1:59:00 Hair Armature deformer
2:02:05 FBX to U5 Export
2:06:00 Unreal Engine (not seen in stream)
2:09:11 ANIMATION
2:16:00 Ik fk switches + control keying
2:23:00 Push action to NLA in B4.4
2:28:00 FBX to U5 Export
2:31:00 Unreal Engine (not seen in stream)
2:33:00 Conclusion










