Digital Dragons | Richard Jacques - Creative Interactive Scores for AAA Games Whilst Retaining Musical Integrity @DigitalDragonsForGamedev | Uploaded 1 week ago | Updated 1 day ago
In this session, multiple award-winning composer Richard Jacques will cover various interactive music techniques used in scoring AAA games. Featuring examples from James Bond 007: Blood Stone and his recent GRAMMY® nominated score to Marvel’s Guardians Of The Galaxy, Jacques will share his 30 years experience in scoring games, covering everything from initial approach, to real world examples of compositional technique and content delivery, along with creative and technical choices made.
In this session, multiple award-winning composer Richard Jacques will cover various interactive music techniques used in scoring AAA games. Featuring examples from James Bond 007: Blood Stone and his recent GRAMMY® nominated score to Marvel’s Guardians Of The Galaxy, Jacques will share his 30 years experience in scoring games, covering everything from initial approach, to real world examples of compositional technique and content delivery, along with creative and technical choices made.