Uploaded June 2026 | Updated September 2026, 1 day ago
My new longest completed extreme, and my first over the daunting 10 minute mark. Before I get on with my inevitable rant, I just want to be explicitly clear that I don't want any of what I say to come off as a personal attack, or anything else apart from just getting out my issues with the level's gameplay. And to the creator, directly- I don't want to ruin your perception of your own work. I think being able to pull off building a rateworthy level, not to mention a project as lengthy as this, is admirable and I respect the time and effort you put into your creation. It's just unfortunate that on the playing side of things that I found the extent of issues that I did. So I'm going to sound harsh about this level, but it's ultimately because I want the best for it, and it pains me that this was the state I found it to be. So without further ado, time to vent.
Unfortunately, I found this to be the worst extreme I have completed to date, and quite frankly, it's not even close. At least with Cryptic Dream (pre-update, anyway), I needed to think about that, but that's not the case here at all. I thought initially that this wouldn't be so bad for myself in particular- sure, it might be my longest extreme, but it's not by much, and all of my hardest achievements are XL levels. On paper, it should be the perfect level for me, but that couldn't have been more wrong. There's some usual stuff that I didn't like regarding this level, firstly the balancing. Wow, did this make it the most boring time ever from 0%. Every attempt that wasn't just a dud from the opening mini wave would last for an eternity, and yet at the same time, it felt like I was rarely getting to the 60s. Even as I got very close to finishing the level, I would still find entire hours in which I could play for maybe 20 attempts and have nothing to show for it, apart from maybe a few deaths to the ufo/swing section in the early 50s, which was a particularly bad section to me. I'm usually one to prefer harder sections being later on in levels, but for a level as long as this, it really would've been nice if more of the difficulty was concentrated way up front- it seriously does not work well being around 3-6 minutes in. I grew a strong disdain for most of the dual gameplay in this level. There is one section that I like around the late 20s, but each one after that, and particularly the mini cube duals, I felt sickened by. Many of these parts have clicks that are too hard relative to most of the level, but more notably, the odd orb placements through many of them are appalling. Some of them work fine, while others only serve to create a major inconsistency that harms the level greatly. The mini cube duals at 36% and 75% are the most significant examples of this, but there's also some asymmetrical stuff where it seems obvious that some orbs are only meant for one icon to reach, and then somehow the other one will barely reach it anyway and it would kill so much of my patience. Notable examples of this being 27% and 56%. The final mini cube dual also has the potential to break its symmetry on the 78% dash release, making it so much harder than it should be at times. My last major point is the amount of inconsistencies I found while playing this level. Everything from falling out of the level after an auto pad (many ways of doing this at the 40% cube in particular), to would-be buffer inputs not working consistently (see 68%, 76%, and 99%, though for the latter two, it got to the point where it felt better to no longer buffer them). There's other spots I could specifically call out, but I think you get the point by now. Everything that could've went wrong for this level did for me, and dying twice at 99% did not help whatsoever. I guess beating it directly after the second one was pretty funny, but still the process of attempting to break through felt like it was withering me away. So many unnecessary deaths that I had to experience from 5-8 minutes in. So many of the most random things I've had ever seen to this point had happened on this level, and it's not an experience I would want anything like ever again.
Attempts - 3,227 (including some old)
Estimated Playtime - ~24 hours, 42 minutes (way more than some of my top 10s)
Worst Fail - 99%x2
Hardest Parts - 34-38%, 49-54%, 75-79%
Easiest Parts - 0-16%, 58-66%
Difficulty Tier (Non-Listworthy Spreadsheet) - Pending
Personal Tier - Unplaceable (felt Remorseless on a personal level, though)
Gameplay (and Experience) - 0/10
Overall Level Rating - F
Clicks - youtube.com/watch?v=mJycLNM8DXA
Discord - dementeddd
Content Credits
Level Song: "Revolution 1993 (Demo Version)" by Jamiroquai
Link - youtube.com/watch?v=HKvBd3-eQiE
Replacement Song: "The Cyber Raptor" (F-777 Mashup) by Finnsfolks
Link - youtube.com/watch?v=xv0tj927ggU
Menu Song: "Serenity" by Heart Plus Up!
Link - youtube.com/watch?v=qRm4IwboNmM
My new longest completed extreme, and my first over the daunting 10 minute mark. Before I get on with my inevitable rant, I just want to be explicitly clear that I don't want any of what I say to come off as a personal attack, or anything else apart from just getting out my issues with the level's gameplay. And to the creator, directly- I don't want to ruin your perception of your own work. I think being able to pull off building a rateworthy level, not to mention a project as lengthy as this, is admirable and I respect the time and effort you put into your creation. It's just unfortunate that on the playing side of things that I found the extent of issues that I did. So I'm going to sound harsh about this level, but it's ultimately because I want the best for it, and it pains me that this was the state I found it to be. So without further ado, time to vent.
Unfortunately, I found this to be the worst extreme I have completed to date, and quite frankly, it's not even close. At least with Cryptic Dream (pre-update, anyway), I needed to think about that, but that's not the case here at all. I thought initially that this wouldn't be so bad for myself in particular- sure, it might be my longest extreme, but it's not by much, and all of my hardest achievements are XL levels. On paper, it should be the perfect level for me, but that couldn't have been more wrong. There's some usual stuff that I didn't like regarding this level, firstly the balancing. Wow, did this make it the most boring time ever from 0%. Every attempt that wasn't just a dud from the opening mini wave would last for an eternity, and yet at the same time, it felt like I was rarely getting to the 60s. Even as I got very close to finishing the level, I would still find entire hours in which I could play for maybe 20 attempts and have nothing to show for it, apart from maybe a few deaths to the ufo/swing section in the early 50s, which was a particularly bad section to me. I'm usually one to prefer harder sections being later on in levels, but for a level as long as this, it really would've been nice if more of the difficulty was concentrated way up front- it seriously does not work well being around 3-6 minutes in. I grew a strong disdain for most of the dual gameplay in this level. There is one section that I like around the late 20s, but each one after that, and particularly the mini cube duals, I felt sickened by. Many of these parts have clicks that are too hard relative to most of the level, but more notably, the odd orb placements through many of them are appalling. Some of them work fine, while others only serve to create a major inconsistency that harms the level greatly. The mini cube duals at 36% and 75% are the most significant examples of this, but there's also some asymmetrical stuff where it seems obvious that some orbs are only meant for one icon to reach, and then somehow the other one will barely reach it anyway and it would kill so much of my patience. Notable examples of this being 27% and 56%. The final mini cube dual also has the potential to break its symmetry on the 78% dash release, making it so much harder than it should be at times. My last major point is the amount of inconsistencies I found while playing this level. Everything from falling out of the level after an auto pad (many ways of doing this at the 40% cube in particular), to would-be buffer inputs not working consistently (see 68%, 76%, and 99%, though for the latter two, it got to the point where it felt better to no longer buffer them). There's other spots I could specifically call out, but I think you get the point by now. Everything that could've went wrong for this level did for me, and dying twice at 99% did not help whatsoever. I guess beating it directly after the second one was pretty funny, but still the process of attempting to break through felt like it was withering me away. So many unnecessary deaths that I had to experience from 5-8 minutes in. So many of the most random things I've had ever seen to this point had happened on this level, and it's not an experience I would want anything like ever again.
Attempts - 3,227 (including some old)
Estimated Playtime - ~24 hours, 42 minutes (way more than some of my top 10s)
Worst Fail - 99%x2
Hardest Parts - 34-38%, 49-54%, 75-79%
Easiest Parts - 0-16%, 58-66%
Difficulty Tier (Non-Listworthy Spreadsheet) - Pending
Personal Tier - Unplaceable (felt Remorseless on a personal level, though)
Gameplay (and Experience) - 0/10
Overall Level Rating - F
Clicks - youtube.com/watch?v=mJycLNM8DXA
Discord - dementeddd
Content Credits
Level Song: "Revolution 1993 (Demo Version)" by Jamiroquai
Link - youtube.com/watch?v=HKvBd3-eQiE
Replacement Song: "The Cyber Raptor" (F-777 Mashup) by Finnsfolks
Link - youtube.com/watch?v=xv0tj927ggU
Menu Song: "Serenity" by Heart Plus Up!
Link - youtube.com/watch?v=qRm4IwboNmM


![[Outdated Version] Daily Lunch Special by GrenadeofTacos 100% (1.9 Demon)
Hands down my favorite 1.9 GDPS level Ive played. This level blew my mind when I first saw it. Its amazing how somebody can make something look this good using the 1.9 editor. The gameplay is also really fun too. The only issues I have are the 70% wave and the last 2 ball parts which didnt feel as consistent to me as the rest. Although I was annoyed a lot of the time that I played this, it was because I was playing with up arrow nearly the whole time so that was my fault, which explains my high attempt count. Once I decided to stop using up arrow and switched to mouse, I beat it in 1 attempt lol. However, I had to rebeat it because on my original completion the recording was a black screen for the first 6% of the level. It only took me 7 more attempts to beat it again though. When I was playing with up arrow I thought this was harder than The Mine, but now I dont know anymore. I still think this is harder than Figured Circles or Charisma though. I HIGHLY recommend playing this, its incredible.
Attempts - 660 (659 of which were using up arrow lol)
Attempts (Rebeat) - 7
Worst Fail - 100%
Hardest Part - 85%ish ball
Current Placement on the 1.9 Demon List - 73 (Above True Pathos)
Personal Placement - ~67 (Above Figured Circles)
Design - 10/10
Gameplay - 9.5/10
Enjoyment - 9/10
Discord - Demented#0880
Level Song: Lucky Vacuum - Daily Lunch Special [Outdated Version] Daily Lunch Special by GrenadeofTacos 100% (1.9 Demon)](https://i.ytimg.com/vi/j_pBeG6HXzw/mqdefault.jpg)







