@SR-1
  @SR-1
SM64SR-# | Return to Yoshi's Island 64 (DEMO) - HOLP Preservation using Invisibility debugging mode (IDM) @SR-1 | Uploaded March 2022 | Updated October 2024, 1 hour ago.
Return to Yoshi's Island 64 (DEMO) - HOLP Preservation using Invisibility debugging mode (IDM)

Invisibility debugging mode or IDM is one of four debugging features kaze forgot to delete when releasing the demo. Pressing left on the Dpad causes mario and the HUD to become invisible. While that might seem useless at first, it can be exploited because when mario is invisible the object he's holding will become invisible as well which causes the HOLP to stop updating itself.

This could be useful for Sunken 8 bit pipe, but I don't know for sure. Strange that I haven't thought of this before though...
Return to Yoshis Island 64 (DEMO) - HOLP Preservation using Invisibility debugging mode (IDM)SM64: Last impact - Find the Passphrase (1x a press)SM64: Last impact - Factory inspection (3x a presses)[OUTDATED]SM64: Last impact - Enter sunset islet (0x a presses)SM64: Last impact - Rainbow cart (0.5x a presses)[OUTDATED]SM64: [RTA] PU movement in BoB (hacked speed)Super mario star road - The Piano-playing Thwomps (1x a press)[OUTDATED]GP 1xA unabridgedSuper mario star road - Haunted Ride for Red Coins (5x a presses)[OUTDATED]Super mario star road - Bowsers Rainbow Rumble secret star (2x A presses)[OUTDATED]Return to Yoshis Island 64 (DEMO) - BLJ in marios house (lazy demonstration)[v1.2] SM64: Last impact - Underwater race (2x a presses)

Return to Yoshi's Island 64 (DEMO) - HOLP Preservation using Invisibility debugging mode (IDM) @SR-1

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