Uploaded April 2021 | Updated September 2026, 1 week ago
If you work with messy surfaces, especially imported into 3ds Max from CAD and 3rd-party geo-survey terrain software, you may find you want to retopologize it to create a clean quad mesh.
Using the IgNite Sculpt plugin, first select the objects you want to create a new mesh from. Click on Use Selected Objects and adjust the grid size. Click Retopologize Plane to create the new surface.
For more Sculpt information;
docs.sinisoftware.com/sculpt
sinisoftware.com
#sinisoftware #3dsmax #Sculpt #plugin #archviz #architecturalvisualisation #3dmodelling
If you work with messy surfaces, especially imported into 3ds Max from CAD and 3rd-party geo-survey terrain software, you may find you want to retopologize it to create a clean quad mesh.
Using the IgNite Sculpt plugin, first select the objects you want to create a new mesh from. Click on Use Selected Objects and adjust the grid size. Click Retopologize Plane to create the new surface.
For more Sculpt information;
docs.sinisoftware.com/sculpt
sinisoftware.com
#sinisoftware #3dsmax #Sculpt #plugin #archviz #architecturalvisualisation #3dmodelling










