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Maizuma Games | Respawning Shulkers in End Cities: Command Creation | Minecraft 1.12+ @MaizumaGames | Uploaded 6 years ago | Updated 1 day ago
A system that respawns Shulkers exclusively in the End Dimension and inside End cities. The mobs are "naturally" spread since they replace Endermen. Spawning can be restricted to a single city/fortress or widespread across the entire dimension making it possible to farm shulkers with simplicity.

I tried to prevent players from cheating (although it can be partially done if bedrock is broken at the base of your map) and it also nurfs farming based tricking the system.

The idea is to have a fair way of obtaining decent quantities of shulker shells without having to loads hundreds of chunks in the End Dimension (especially beneficial for multiplayer servers.)

It's possible to fine-tune the parameters of the method if you know command blocks.

* Structure Download: dropbox.com/s/kn5w4veipr67j7z/shulkerrespawner.7z?dl=0

* How to install structures: youtu.be/WYB7Ey6o9s4?t=6m2s

These commands should run on a "slow" clock such as shown in the video. You make them into a repeatable chain but make sure to test them in a backup world first!

Also make sure to run: /gamerule CommandBlockOutput false

[Impulse-NR (Be careful if making it repeatable)]:

/execute @e[type=Enderman,r=4000] ~ ~ ~ detect ~ 0 ~ air -1 execute @e[type=Enderman,r=4000] ~ ~ ~ detect ~ ~-1 ~ purpur_block -1 entitydata @e[type=Enderman,r=1] {Tags:["ShulkerSpawner"]}

[Chain-AA]

/execute @a ~ ~ ~ entitydata @e[tag=ShulkerSpawner,r=10] {Tags:[""]}

[Chain-AA]

/execute @e[type=Shulker] ~ ~ ~ entitydata @e[tag=ShulkerSpawner,r=7] {Tags:[""]}

[Chain-AA]

/execute @e[tag=ShulkerSpawner,c=1] ~ ~ ~ summon shulker ~ ~ ~ {Color:10,Tags:[""]}

[Chain-Conditional-AA]

/tp @e[tag=ShulkerSpawner,type=Enderman,c=1] ~ -999 ~

[End]

*** NR = Needs Redstone, AA = Always Active

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A Himitsu - Adventures [Argofox]
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Respawning Shulkers in End Cities: Command Creation | Minecraft 1.12+ @MaizumaGames

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