Resident Evil Requiem - 34 GPU Performance Review @TechPowerUp
Resident Evil Requiem - 34 GPU Performance Review  @TechPowerUp
Uploaded February 2026 | Updated September 2026, 1 hour ago
Resident Evil Requiem is built on Capcom's proprietary RE Engine, which has powered every Resident Evil title since RE7. Notably, this is the first RE Engine game to natively feature full path tracing on PC, a significant step up from the limited RTGI and ray-traced reflections seen in Village. It also features an improved hair strand system for physics-based individual hair rendering. When it comes to upscaling and frame generation, both AMD and NVIDIA have comprehensive support. NVIDIA offers features like DLSS with Multi Frame Generation, Ray Reconstruction, and Reflex, while AMD provides FSR. However, support for Intel's XeSS is notably absent. Frame generation capabilities are available for both NVIDIA and AMD platforms.

techpowerup.com/review/resident-evil-requiem-performance-benchmark

Intro: 0:00 - 0:27
VRAM & Settings: 0:27 - 2:00
Performance: 2:00 - 4:47
Path Tracing & Upscaling: 4:47 - 8:43
Outro: 8:43 - 9:04

RTX 5090 32 GB
RTX 4090 24 GB
RX 9070 XT 16 GB
RX 7900 XTX 24 GB
RTX 5080 16 GB
RTX 4080 16 GB
RTX 5070 Ti 16 GB
RX 9070 16 GB
RX 7900 XT 20 GB
RTX 4070 Ti 12 GB
RX 7900 GRE 16 GB
RTX 5070 12 GB
RX 7800 XT 16 GB
RTX 3090 Ti 24 GB
RTX 4070 12 GB
RX 6900 XT 16 GB
RX 7700 XT 12 GB
RX 9060 XT 16 GB
RTX 3080 10 GB
RX 9060 XT 8 GB
RTX 5060 Ti 8 GB
RTX 5060 Ti 16 GB
RTX 5060 8 GB
RTX 4060 Ti 16 GB
RTX 4060 Ti 8 GB
RTX 3070 Ti 8 GB
RTX 3070 8 GB
RX 7600 XT 16 GB
RX 7600 8 GB
RTX 3060 Ti 8 GB
RTX 4060 8 GB
Arc B580 12 GB
RTX 3060 12 GB
Arc A770 16 GB
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Resident Evil Requiem - 34 GPU Performance Review

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