Uploaded January 2026 | Updated September 2026, 1 week ago
This build of Resident Evil 1 despite having voice data on the disc it's not audible neither in-game nor with tools, this is because the disc was not burnt as MODE 2, resulting in data loss for all STR and XA files present on the disc.
Fortunately after doing a bit of research about the format I found a way to regenerate some of the missing data, it's not 100% perfect as noise can be heard during playback (both in-game and with tools).
Unfortunately unlike we all hoped, this build does not have the cut Japanese voice over, the only difference here seems to be that the main hall dialogue has no filters applied to it.
Download link:
mega.nz/file/RFpXnaCJ#HeylPdyDOjsDoaMbGWrnpctKWshPjVS7sGUboqwPsYc
This build of Resident Evil 1 despite having voice data on the disc it's not audible neither in-game nor with tools, this is because the disc was not burnt as MODE 2, resulting in data loss for all STR and XA files present on the disc.
Fortunately after doing a bit of research about the format I found a way to regenerate some of the missing data, it's not 100% perfect as noise can be heard during playback (both in-game and with tools).
Unfortunately unlike we all hoped, this build does not have the cut Japanese voice over, the only difference here seems to be that the main hall dialogue has no filters applied to it.
Download link:
mega.nz/file/RFpXnaCJ#HeylPdyDOjsDoaMbGWrnpctKWshPjVS7sGUboqwPsYc
![Dino Crisis 2 E3.Ver [EXTRA 4] Exploration Part 3:Haul RoadEdward City
To trigger the first cutscene, its necessary to switch back to regular Regina, to do that without hacks, reset the game and then, with the debug menu set all the previous flags.
Once thats done, go back to room 800 with the debug menu.
This section of the game is mostly incomplete so its quite short, using the debug menu is mandatory. Dino Crisis 2 E3.Ver [EXTRA 4] Exploration Part 3:Haul RoadEdward City](https://i.ytimg.com/vi/y9yuyVFVHaI/mqdefault.jpg)

