Resident Evil Code Veronica X (1440p60 | Gamecube) A Rank @Mully200
Resident Evil Code Veronica X (1440p60 | Gamecube) A Rank  @Mully200
Uploaded February 2026 | Updated September 2026, 2 weeks ago
Battle Game (Third Person): youtu.be/B_65hzym1dE
Battle Game (First Person): youtu.be/XsVkl7yAVhk

0:00 - Intro
6:37 - Hawk Emblem
14:57 - TG-01
19:03 - Special Alloy Emblem
20:39 - Steering Wheel
26:35 - Side Pack (Claire)
31:53 - Biohazard Card
34:13 - Golden Lugers
42:01 - Steve
48:20 - Eagle Plate 1
49:11 - Emblem Card
50:40 - Grenade Launcher
51:30 - Army Proof
53:06 - Skeleton Painting
56:05 - Gold Key
58:02 - Queen Ant Object
1:00:46 - Music Box Plate/Sliver Key
1:07:23 - Eagle Plate 2
1:11:01 - Lockpick (Hemostatic - Rodrigo)
1:14:36 - M93R Part
1:19:14 - Glass Eye
1:20:30 - Piano Roll
1:22:39 - King Ant Object
1:28:17 - Air Force Proof
1:32:57 - Navy Proof
1:37:23 - Airport Key
1:42:15 - Escape the Facility (Mini Tyrant Boss)
1:50:41 - Tyrant Boss (Plane)
1:52:56 - Bar Code Sticker
1:59:28 - Mining Room Key
2:00:02 - Check Octagon Hole
2:00:49 - Restore Power
2:01:35 - Machine Room Key
2:05:07 - Valve Handle
2:06:27 - Octa Valve Handle
2:09:09 - Gas Mask
2:10:43 - Nosferatu Boss (Knife Ending)
2:20:35 - Gulp Worm Boss (Lighter)
2:24:41 - Sub-Machine Guns
2:25:17 - Battery Pack
2:27:24 - Luger Replica (Steve Battle Game)
2:28:25 - Chemical Storage Key
2:29:46 - Side Pack (Chris)
2:31:49 - Clement Σ
2:34:15 - Door Knob
2:35:04 - Tank Object
2:36:59 - Turn Table Key
2:38:28 - Clement α/Enhanced Glock 17
2:43:43 - Fix Oil Pressure
2:46:58 - Air Force/Army/Navy Proof
2:48:52 - Eagle Plate (Halberd)
2:54:02 - Escape the Facility (Chris)
2:57:24 - Paper Weight
2:58:58 - Octa Valve Handle (Chris)
3:00:07 - Restore Power (Chris)
3:02:40 - Square Socket (Valve)
3:05:39 - Wing Object 1
3:06:16 - Alfred's Jewel
3:07:54 - Magnum (Fire Extinguisher)
3:10:04 - Crane Key
3:10:55 - Alexander's Jewel
3:12:56 - Wing Object 2/3
3:14:01 - Save Claire (Note: If Claire is poisoned, Antidote is by Magnum)
3:16:37 - Security Key
3:18:18 - Save Steve
3:23:17 - Alexia Boss (Knife)
3:26:15 - Alexia Jewel
3:26:35 - Sterile Room Key
3:27:32 - Blue/Red Jewel
3:29:54 - Dragonfly Object
3:32:05 - Wing Object 4 (Gold Dragonfly)
3:33:02 - Safety Lock Release
3:36:18 - Alexia 2nd/3rd Form Boss
3:40:20 - Ending


Resident Evil – Code: Veronica is a 2000 survival horror video game developed and published by Capcom for the Dreamcast. It was the first Resident Evil game to debut on a platform other than PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the series' traditional controls and gameplay; however, unlike the pre-rendered backgrounds of previous installments, Code: Veronica uses real-time 3D environments and dynamic camera movement.

After producer Shinji Mikami and his team learned they would be unable to port Resident Evil 2 to the Sega Saturn, they began development on an original game, which became Code: Veronica. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a European gothic horror design and settings. This is achieved through the use of gothic architecture and gothic art in addition to the writing style and story presentation.

Capcom announced Code: Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform. Sales were weak compared to other Resident Evil games, but strong compared to other Dreamcast games. Code Veronica received critical acclaim and has been considered among both the best Resident Evil games and Dreamcast games. In 2001, Capcom released an updated version on Dreamcast and PlayStation 2, Code: Veronica X. The revised version included new cutscenes which revealed more details about the story, and it was ported to the GameCube in addition to other platforms in later years. In September 2011, Capcom released a high-definition remastered version of Code: Veronica X for the PlayStation 3 and Xbox 360. Code: Veronica was adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2 – Code: Veronica (2002) and also later adapted for Resident Evil: The Darkside Chronicles (2009)

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Resident Evil Code Veronica X (1440p60 | Gamecube) A Rank

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