Resident Evil 7 Still Works With VorpX | B-Roll #4 @Stereo3DProductions
Resident Evil 7 Still Works With VorpX | B-Roll #4  @Stereo3DProductions
Uploaded May 2021 | Updated September 2026, 3 days ago
3D/HSBS Version: youtube.com/watch?v=v-HNtEFt7cM

Resident Evil 7 VorpX Setup Guide:
youtube.com/watch?v=Ql5ggETipyM
We now demonstrate how to use REFramework to run the game in VR. REFramework serves as the foundation for a RE Engine VR mod that has enabled native VR support in all Resident Evil remakes, thus rendering the VorpX solutions mostly obsolete.

CivilWolf RE7 FOV Trainer
Download: nexusmods.com/residentevil7/mods/23
See note about antivirus at 08:35

00:00 Introduction
01:38 Disabling Anti-Aliasing
04:09 Aspect Ratio Issues
05:34 Running at 1440p
07:27 Setup Basics
08:35 FOV Trainer & Windows Security
13:43 Experimental 1440p Setup
16:10 The Hand Model Cutout Issue
18:42 Failing to get the Keycards
32:40 Getting the Keycards
55:44 The Lucas Party
1:09:25 Conclusion

Did they go and break the FOV trainer again? Damn you, Capcom, now we gotta try this all over again! Does Resident Evil 7 still work with VorpX with a good enough field of view, or is this thing dead in the water? Let's revisit the game and find out, cause we got two keycards to go get!
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Resident Evil 7 Still Works With VorpX | B-Roll #4

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