Uploaded November 2023 | Updated September 2026, 2 weeks ago
Resident Evil 5 OWNS Remake 4! The sequel to my *cough* somewhat controversial review of Resident Evil 4 Remake has arrived! Today I am talking about my newfound love of Resident Evil 5 and how much this game absolutely owns Remake 4. After my review of Remake 4, I decided it would be interesting to continue on in the series and see how the fantastic beat em' up style action of Resident Evil 4 OG has evolved through the series. Many comments of my Remake review were dismissive that my appreciation for the original game's combat and design was only rooted in NOSTALGIA, but I think Resident Evil 5 and my love for it's design obliterates this claim (though my original video's arguments were very clear about this anyway).
What I expected coming into Resident Evil 5 was a solid but watered-down version of Resi 4, as that was my initial impression of the game the one time I played it on the Xbox 360. I thought it was fun and good, but was disappointment in the shift to a faster enemy pace and the lack of Leon's massive roundhouse (and of course the whole co-op AI). Little did I know that if I was more open minded towards Resident Evil 5's combat shifts, would I discover that the game is CERTAINLY my 2nd fav in the series and really not far behind OG 4 because of how fantastic some of the updated to the combat system of the game are. I didn't appreciate them a decade ago, but I appreciate them now.
What's interesting about 5 and Remake 4 are sibling games in that both of them are trying to accomplish the same goal: to live up to and hopefully exceed the original Resident Evil 4. I don't think either games manage to do so, but Resident Evil 5 came damn close and frankly stands on its own as an amazing beat em' up / character action game. Meanwhile Remake 4 is just a mediocre skin graft of Resident Evil 4's iconic IP onto a mediocre Last of Us inspired 3rd person shooter with gunsway, movement inertia, weak melee hitboxes, tanky enemies, and lazy level design (the graphics look generic and lame too).
If you want to play Resident Evil 5, YOU ARE IN LUCK because the game has many fantastic ports. I'd skip the 360 and PS3 versions and either get the PC Gold version (which is amazing and filled with incredible mods and performance) or even grab the Xbox 1 and PS4/PS5 versions which have Mercs mode unlocked at the start and also looks and plays well. Honestly, the Nintendo Switch version is a little choppy, but I have been playing the crap out of it in handheld mode and thank Capcom the mercs mode is unlocked right away as well.
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#residentevil4remake, #residentevil5, #residentevil5remake
Resident Evil 5 OWNS Remake 4! The sequel to my *cough* somewhat controversial review of Resident Evil 4 Remake has arrived! Today I am talking about my newfound love of Resident Evil 5 and how much this game absolutely owns Remake 4. After my review of Remake 4, I decided it would be interesting to continue on in the series and see how the fantastic beat em' up style action of Resident Evil 4 OG has evolved through the series. Many comments of my Remake review were dismissive that my appreciation for the original game's combat and design was only rooted in NOSTALGIA, but I think Resident Evil 5 and my love for it's design obliterates this claim (though my original video's arguments were very clear about this anyway).
What I expected coming into Resident Evil 5 was a solid but watered-down version of Resi 4, as that was my initial impression of the game the one time I played it on the Xbox 360. I thought it was fun and good, but was disappointment in the shift to a faster enemy pace and the lack of Leon's massive roundhouse (and of course the whole co-op AI). Little did I know that if I was more open minded towards Resident Evil 5's combat shifts, would I discover that the game is CERTAINLY my 2nd fav in the series and really not far behind OG 4 because of how fantastic some of the updated to the combat system of the game are. I didn't appreciate them a decade ago, but I appreciate them now.
What's interesting about 5 and Remake 4 are sibling games in that both of them are trying to accomplish the same goal: to live up to and hopefully exceed the original Resident Evil 4. I don't think either games manage to do so, but Resident Evil 5 came damn close and frankly stands on its own as an amazing beat em' up / character action game. Meanwhile Remake 4 is just a mediocre skin graft of Resident Evil 4's iconic IP onto a mediocre Last of Us inspired 3rd person shooter with gunsway, movement inertia, weak melee hitboxes, tanky enemies, and lazy level design (the graphics look generic and lame too).
If you want to play Resident Evil 5, YOU ARE IN LUCK because the game has many fantastic ports. I'd skip the 360 and PS3 versions and either get the PC Gold version (which is amazing and filled with incredible mods and performance) or even grab the Xbox 1 and PS4/PS5 versions which have Mercs mode unlocked at the start and also looks and plays well. Honestly, the Nintendo Switch version is a little choppy, but I have been playing the crap out of it in handheld mode and thank Capcom the mercs mode is unlocked right away as well.
Amazing Thumbnail created by: @boghogSTG
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#residentevil4remake, #residentevil5, #residentevil5remake
![The Shmup Character Issue | Caladrius Blaze (and More!)
The Shmup Character Issue | Caladrius Blaze (and More!). HOT GIRLS. SEXY BABES. BUFF BROS. COOL DUDES. Shmups (shoot em ups) are filled with iconic and interesting characters ... sort of. Judging by the box art of many games, including the game that inspired todays video, Caladrius Blaze, shmups are jammed with compelling characters and designs. HOWEVER, there is one really big problem with character representation within the genre (and I dont mean in the Eurogamer anti-Dead or Alive sense), which is that the characters ... arent actually in the games in a meaningful way. Sure the game will reference the characters on the attract mode or maybe in th end credits, but for the most part think how many games you have bought that had cool characters on front and then generic ships in the actual gameplay. Thats just a part of the problem however. Even if the games do try to add more character presence like Caladrius Blaze for example, that presence usually boils down to simple PNG images that pop up as you play or at best animated talking profile pictures (Im thinking of you Star Fox). Some games like Deathsmiles, Esp. Ra. De., and Touhou do take it a step further by actually including the character sprites within the gameplay, but even in these cases it still feels under developed because of how limited the view and animation of the sprites are and how generally zoomed out the player perspective is. Youll get to know the back of the characters head really well, but thats about it.
There are more topics and ideas on the subject that I discuss in the video, but I dont want to spoil the whole thing in the description ha. If you are interested in Caladrius Blaze, you can pick it up on Nintendo Switch, Steam (PC), Xbox 360, PS4/PS5, and even PS3.
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#shmup, #shootemups, #touhou The Shmup Character Issue | Caladrius Blaze (and More!)](https://i.ytimg.com/vi/zaEqOFBqE_Y/mqdefault.jpg)
![Bootlegs, Dictators, & Shoot Em Ups! Gaming in Brazil | Podcast with ShmupsBR
Bootlegs, Dictators, & Shoot Em Ups! Gaming in Brazil | Podcast with ShmupsBR. Today on the Electric Underground Podcast/Videocast I speak with @ShmupsBR about his experience playing retro games in Brazil growing up and all the wild stories about playing bootlegs and getting around the rules of a military dictatorship (hardcore!). We discuss a ton of topics in this episode including his top 5 favorite shmups, the modding scene in south america, clone consoles, arcade bootlegs, fights in the arcade, Nintendo, Sega, Master system, NES, NEOGEO, SNES, N64, PS2, import taxes, the ups and downs of youtubing, and so much more!
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00:00:00 Top 5 Shmups
00:20:00 Smuggling Shmups in Brazil
00:40:00 Console Modding in Brazil
01:00:00 Arcades in Brazil
01:20:00 Gaming in UK vs Brazil
01:40:00 Console Wars in South America
02:00:00 Breaking Through Language Barrier Online
02:20:00 ShmupBR Wants More Youtube Collaboration!
02:40:00 Discussing International Shmup Communities
#bootlegs, #shootemup, #podcast Bootlegs, Dictators, & Shoot Em Ups! Gaming in Brazil | Podcast with ShmupsBR](https://i.ytimg.com/vi/zkrbitGIOOw/mqdefault.jpg)