Uploaded May 2023 | Updated September 2026, 3 days ago
In response to some feedback on my ‘Too Big’ for Deck video, I retested Resident Evil 4: Remake. In this test, I will test the differences between SteamOS 3.4.6 and SteamOS 3.5. As well, setting a baseline result using 1GB UMA Frame Buffer and NO CryoUtilities (FSR Per-Qual) then testing with a 4GB UMA Frame Buffer AND CryoUtilities.
There are some very interesting results.
More videos to come in the future.
Enjoy!
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youtube.com/@cryobyte33
github.com/CryoByte33/steam-deck-utilities
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Resident Evil 4
Graphics:
Image quality 100%
Texture Quality High 2gb
Texture Filtering Medium (Trilinear)
Mesh Quality Med
Shadow Quality Low
Shadow Cache On
Contact shadows on
AO FidelityFX CACAO
Volumetric Lighting Min
Particle Lighting Quality Low
Bloom on
SSR off
Subsurface scattering on
Graphic dismemberment on
Persistent corpses Few
Corpse Physics Low
Diverse on
Motion blur on
Rain quality Low
Terrain off
Destructible enviro on
Lens flare on
Lens distortion off
Depth of field off
Resource intense light low
Resource intense effects low
00:00 Intro + Thank You
01:06 Test Parameters
02:35 Chart Explanation
03:31 FSR Balanced SteamOS 3.4.6
04:45 FSR Balanced SteamOS 3.5
05:55 Possible SMT Bug?
06:33 FSR Performance SteamOS 3.4.6
07:02 FSR Performance SteamOS 3.5
07:53 FSR Quality SteamOS 3.4.6
08:16 FSR Quality SteamOS 3.5
08:40 Something CPU Related or SMT Bug?
09:23 I’m No Expert
09:47 STEAMOS 3.5 IS BUGGY
10:13 Outro + Things to Come!
In response to some feedback on my ‘Too Big’ for Deck video, I retested Resident Evil 4: Remake. In this test, I will test the differences between SteamOS 3.4.6 and SteamOS 3.5. As well, setting a baseline result using 1GB UMA Frame Buffer and NO CryoUtilities (FSR Per-Qual) then testing with a 4GB UMA Frame Buffer AND CryoUtilities.
There are some very interesting results.
More videos to come in the future.
Enjoy!
-----------------------------------------------------------------------------------
youtube.com/@cryobyte33
github.com/CryoByte33/steam-deck-utilities
----------------------------------------------------------------------------------
Resident Evil 4
Graphics:
Image quality 100%
Texture Quality High 2gb
Texture Filtering Medium (Trilinear)
Mesh Quality Med
Shadow Quality Low
Shadow Cache On
Contact shadows on
AO FidelityFX CACAO
Volumetric Lighting Min
Particle Lighting Quality Low
Bloom on
SSR off
Subsurface scattering on
Graphic dismemberment on
Persistent corpses Few
Corpse Physics Low
Diverse on
Motion blur on
Rain quality Low
Terrain off
Destructible enviro on
Lens flare on
Lens distortion off
Depth of field off
Resource intense light low
Resource intense effects low
00:00 Intro + Thank You
01:06 Test Parameters
02:35 Chart Explanation
03:31 FSR Balanced SteamOS 3.4.6
04:45 FSR Balanced SteamOS 3.5
05:55 Possible SMT Bug?
06:33 FSR Performance SteamOS 3.4.6
07:02 FSR Performance SteamOS 3.5
07:53 FSR Quality SteamOS 3.4.6
08:16 FSR Quality SteamOS 3.5
08:40 Something CPU Related or SMT Bug?
09:23 I’m No Expert
09:47 STEAMOS 3.5 IS BUGGY
10:13 Outro + Things to Come!










