Resident Evil 4 [EXTRA’S] Part 13 (FINAL) - All Weapons (8 of 8) @TheGameStory
Resident Evil 4 [EXTRA’S] Part 13 (FINAL) - All Weapons (8 of 8)  @TheGameStory
Uploaded March 2020 | Updated September 2026, 3 weeks ago
Hello to one and all, we continue our Resident Evil saga with Resident Evil 4, we will show you all cutscenes, files, and secrets this game has. Hope you all enjoy.

We finish the game, as well as Ada Separate Ways, Assignment Ada and the Mercenaries game, and found all the treasures. But were not finish, so what’s next? Testing ALL THE GUNS!!!

IMPORTANT NOTE: There some parts we speed up in order to make the video shorter and edit some part so we show the important stuff.

Game: Resident Evil 4
Other Titles: Biohazard 4 (バイオハザード4, Baiohazādo Fō?)
Release: 11 January 2005
Play on: PC (Steam)
Played by: Mister XZ
Part: 13 of 13 (8 of 8)

Weapons shown on this video:

WARNING: In Ada’s Separate Ways you can’t upgrade (or tune up) your weapons, when you buy them from the merchant there slightly upgrade it.

Weapon #1: Blacktail

A 9mm handgun with superior handling. You start the game with this gun equip or you can get this gun from the Merchant in Chapter 1 and later for 24,600 PTAS

Firepower: Lv3 (Damage 2.0)
Firing Speed: Lv3 (0.27 seconds)
Reload Speed: Lv2 (1.47 seconds)
Capacity: Lv3 (21 Bullets)


Weapon #2: Shotgun

A standard pump action shotgun. You start with this weapon in your inventory or you can get this weapon in Chapter 1 and/or later from the Merchant for 21,440 PTAS.

Firepower: Lv3 (Damage 5.0)
Firing Speed: Lv1 (1.53 seconds)
Reload Speed: Lv1 (3.03 seconds)
Capacity: Lv4 (12 Bullets)


Weapon #3: TMP [Tactical Machine Pistol]

A fully-automatic machine pistol. Fires custom 9mm’s. You can get this weapon from the Merchant in Chapter 1 and/or later for 12,800 PTAS.

Firepower: Lv6 (Damage 1.2)
Firing Speed: Lv1 (0.10 seconds)
Reload Speed: Lv2 (1.93 seconds)
Capacity: Lv3 (100 Bullets)


Weapon #4: RIFLE (Semi-Auto)

A .223 caliber rifle capable of firing faster than the standard rifle. You can get this weapon from the Merchant in Chapter 1 and/or later for 35,600 PTAS. You need to also buy a Scope from the Merchant for 10,000 PTAS that helps you aim closer to enemies (optional).

Firepower: Lv6 (Damage 15.0)
Firing Speed: Lv1 (1.83 seconds)
Reload Speed: Lv2 (1.90 seconds)
Capacity: Lv2 (12 Bullets)


--Now we will be using the only weapon that uses the Bowgun Bolts (These bolts have been specially treated with explosive chemicals to give them destructive power rivaling grenades), this ammo is rarely drop by enemies as well as finding it in crates and barrels and some specific places. Sold for 2,500 PTAS for bolt.

Weapon #5: Bowgun

A standard issue pistol-style crossbow. You can get this weapon from the Merchant in Chapter 3 and/or later for 70,000 PTAS.

Firepower: Lv1 (Damage 16.6)
Firing Speed: Lv1 (2.43 seconds)
Reload Speed: Lv1 (2.00 seconds)
Capacity: Lv1 (1 Bullets)


Weapon #6: Chicago Typewriter

This machinegun is outfitted with a powerful .45 caliber magazine. You can get this weapon from the Merchant in New Game Plus after beating Assignment Ada game once. It will cost you 300,000 PTAS.

Firepower: Lv6 (Damage 10.0)
Firing Speed: Lv1 (0.10 seconds)
Reload Speed: Lv1 (2.83 seconds)
Capacity: Lv6 (Infinite Bullets)


Weapon #7: HAND GRENADE

A handy explosive that will detonate several seconds after throwing it. Sometimes enemies drop these weapons after killing them or find them in crates and barrels or laying around in some areas. A good weapon to take out groups of enemies with a bang, it takes one to kill one Ganado. Sold for 2000 PTAS.


Weapon #8: INCENDIARY GRENADE

A powerful explosive that blast attackers with flames. Sometimes enemies drop these weapons after killing them or find them in crates and barrels or laying around in some areas. A good weapon to take out groups of enemies with fire, it takes one or two grenades to kill one Ganado. Sold for 1000 PTAS.


Weapon #9: FLASH GRENADE

Sometimes enemies drop these weapons after killing them or find them in crates and barrels or laying around in some areas. This weapon has no power so it can’t hurt enemies at first, but it can blind them for a short time giving you a chance to run from them or take the opportunity to strike the enemy with a physical attack, but when a Ganado head explodes and reveal a plaga it can die in one hit with the Flash Grenade. Sold for 500 PTAS.


Weapon #10: KNIFE

This is a weapon you start with and always carry but it never appears in your inventory and never get any information for this item. Its power is around 1.0 for every slash you hit your enemy.

RE Christ Ori
youtube.com/playlist?list=PL9FC6NaBrrx09ZMeTTi8lozOO097HTNhz
RE2 Leon A
youtube.com/playlist?list=PL9FC6NaBrrx1lF4X1CNC6J9p1ZH7tCaQ7
RE2 Claire B
youtube.com/playlist?list=PL9FC6NaBrrx3Epw6YtBWwCmu0Qpls689q
RE2 Claire A
youtube.com/playlist?list=PL9FC6NaBrrx1BBNwWVrcex3yBxvufi2GF
RE2 Leon B
youtube.com/playlist?list=PL9FC6NaBrrx1LyiFsMJw3fgTMbHKCwa9a
RE3 Walk
youtube.com/playlist?list=PL9FC6NaBrrx0Cl5a7KoyOVDlownVnRmlT
Resident Evil 4 [EXTRA’S] Part 13 (FINAL) - All Weapons (8 of 8)Resident Evil 2 (Remake) [Claire A] - Part 09Resident Evil: The Umbrella Chronicles [Part 12] - Rebirth 2Resident Evil 2 (Remake) [Leon A] - Part 07Resident Evil: The Darkside Chronicles [Part 12] - Game of Oblivion: Chapter 2Resident Evil: The Darkside Chronicles [Extras Part 17] - Game of Oblivion 7 (Files & Unlocks)Resident Evil: The Umbrella Chronicles [Extras Part 02] - Mansion Incident 2 Route BFatal Fury: King Of Fighters [EXTRAS]Resident Evil 4 [Part 06] Chapter 2-1 (1 of 2)Resident Evil: The Darkside Chronicles [Part 06] - Memory of a Lost City: Chapter 5Resident Evil: The Umbrella Chronicles [Part 03] - Train Derailment 3Resident Evil 4 [EXTRA’S] Part 8 - All Weapons (3 of 8)
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Resident Evil 4 [EXTRA’S] Part 13 (FINAL) - All Weapons (8 of 8)

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