Resident Evil 4 Beta | Castle Version | RE 3.5 @RetroGamingKat
Resident Evil 4 Beta | Castle Version | RE 3.5  @RetroGamingKat
Uploaded May 2025 | Updated September 2026, 2 weeks ago
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Resident Evil 4 Beta Trailer (Castle Version) from Le Catalogue Des Nouveates Gamecube Automne Hiber 2003

"Castle" is the prototype most true to the original pitch, itself being a re-working of the "Stylish" build of the previous Resident Evil 4 project. The project was led by Yasuhisa Kawamura and Hiroshi Shibata, based on a pitch that would see Leon invade Umbrella HQ. The story was tackled by Noboru Sugimura and Yasuhisa Kawamura, and would have revealed that Progenitor Virus was isolated within the mummified remains of a superhuman who ruled over a vast kingdom in ancient times. as well as a plan by Oswell E. Spencer to gain immortality through it. In the game's opening, USSTRATCOM was to attack Umbrella HQ at the same time as Albert Wesker's HCF, leading to both factions being wiped out with the exception of Leon, who would be infected with a retrovirus and slowly mutate over the course of the game. Along the way, Leon was to meet up with a mysterious woman who was imprisoned with its lab, and is protected by a trained B.O.W. dog.

Technology-wise, the game was intended to use the GameCube's full resource capabilities, with each area being rendered fully in 3D like Resident Evil CODE:Veronica rather than using pre-rendered backgrounds. One of the important enemies of the game was "Black Fog", a floating mass of tentacles which was to infect Leon. Capcom was unable to develop realistic and resource-light animations for the enemy, forcing Shibata to oversee changes in how the game would appear. The only footage of "Castle" available is the TGS 2002 trailer. The "Castle" script was later handed over to Studio 2 for Haunting Ground, which kept its focus on the girl, her dog and her relationship with the villain with the complete removal of Leon.


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Resident Evil 4 Beta | Castle Version | RE 3.5

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