@CollinJoe
  @CollinJoe
Collin Joe | ReShade test #4 @CollinJoe | Uploaded August 2019 | Updated October 2024, 16 hours ago.
I'm not using ReShade forever, just saying.

And now, an actually serious description of something we can't do: It's been sometime since I started making Cars: the Video-Game Wii Textures compatible with XB360 Models. They were, essentially, stand-ins for the real versions, as the Wii models were in .gcg (GameCube Geometry) format, while the XB360 & MN PC models were in .xng (XB360 Geometry) format, I had hope that the Wii Models would get in someday, but I had since lost most of it, not even getting help from twitter did us any good for the model porting. Vladimir29 says thatthe tool needed to port them, SLT Convert, will be compiled someday, but no one has since found a way to do so without getting a bunch of errors, since it seems Disney & THQ don't like game modifications. Luckily, it seems we haven't gotten sued yet. If anyone knows how to fix SLT Convert compiling errors, let me know.
ReShade test #4How to install my improvements packsRace Team LuigiLast time playing 1.9.2.2 (Part 3)For Superbaddy4, I guessWheel Well Circuit (PS3)Waypoint 1 (PS3)Ornament Valley Airport (PS3)Waypoint 2 (PS3)Race Team MaterFillmores Nature Preserve (PS3)Zekes 2nd to last race

ReShade test #4 @CollinJoe

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