GarrettChan | Requiem Map16: Escape from Chaos UV Max in 5:40.23 @GarrettChan | Uploaded April 2021 | Updated October 2024, 1 day ago.
More slight tweaks to ensure a more consistent run in the routing.
Slight tweaks comparing to previous 5:51
1. Don't take the drop after the Blue Keycard, which will save a couple of seconds, and you can make the HK and Arachnotron to infight a bit longer with this order.
2. Using PG against the lift Revenant in order to prevent Doom 2 monster projectiles from triggering linedef. (40 Cells → 22 Cells)
3. The pillar setup is done in 2 switch presses (middle up, right down). Actually you can do 1 press setup up with only right down, but I found that movement a little risky, so I did the 2 presses.
4. You can use thing run to do the 4-Baron fight (refer to SAV88's run), but I'm too nervous to do that. I just save 50 Cells and switch to the RL and go to the other side for better place.
5. The 50 remaining Cells is to deal with the Rev before the lift, 2 Imps + Rev after the lift, and the last Shotgunner. Usually you may have a couple left, so it can ensure the Cacodemon die in 2 SSG blasts.
More slight tweaks to ensure a more consistent run in the routing.
Slight tweaks comparing to previous 5:51
1. Don't take the drop after the Blue Keycard, which will save a couple of seconds, and you can make the HK and Arachnotron to infight a bit longer with this order.
2. Using PG against the lift Revenant in order to prevent Doom 2 monster projectiles from triggering linedef. (40 Cells → 22 Cells)
3. The pillar setup is done in 2 switch presses (middle up, right down). Actually you can do 1 press setup up with only right down, but I found that movement a little risky, so I did the 2 presses.
4. You can use thing run to do the 4-Baron fight (refer to SAV88's run), but I'm too nervous to do that. I just save 50 Cells and switch to the RL and go to the other side for better place.
5. The 50 remaining Cells is to deal with the Rev before the lift, 2 Imps + Rev after the lift, and the last Shotgunner. Usually you may have a couple left, so it can ensure the Cacodemon die in 2 SSG blasts.