Uploaded February 2017 | Updated September 2026, 3 hours ago
RE.Pulse is a 2D Side-Scrolling puzzle game, taking place in a crystal infested nether void. The player takes control of Vasc, an interstellar traveler attempting to escape a mysterious, interdimensional void. To reach the exit, the player navigates Vasc through the world via a series of stationary and moving crystal cannons. The void is also infested with sharp, spikey crystal hazards. Vasc's suit is not puncture-resistant, so the player must carefully weave their way through the crystal fields in order for Vasc to survive the journey back. Utilizing a simple tap-to-shoot mechanic to move the player from cannon-to-cannon, RE.Pulse emphasizes a timing and reactionary style of gameplay.
RE.Pulse is a 2D game that was developed by Cohort 25 team Self-Propelled Studios as part of the Team Game Production 1 class and was one of the very first games developed by Cohort 25.
RE.Pulse is a 2D Side-Scrolling puzzle game, taking place in a crystal infested nether void. The player takes control of Vasc, an interstellar traveler attempting to escape a mysterious, interdimensional void. To reach the exit, the player navigates Vasc through the world via a series of stationary and moving crystal cannons. The void is also infested with sharp, spikey crystal hazards. Vasc's suit is not puncture-resistant, so the player must carefully weave their way through the crystal fields in order for Vasc to survive the journey back. Utilizing a simple tap-to-shoot mechanic to move the player from cannon-to-cannon, RE.Pulse emphasizes a timing and reactionary style of gameplay.
RE.Pulse is a 2D game that was developed by Cohort 25 team Self-Propelled Studios as part of the Team Game Production 1 class and was one of the very first games developed by Cohort 25.


