Rendering Photoreal Lego - Applying advanced shading techniques with Arnold | ep#604 @arvidurs
Rendering Photoreal Lego - Applying advanced shading techniques with Arnold | ep#604  @arvidurs
Uploaded February 2020 | Updated September 2026, 3 weeks ago
You will be learning how to create automated advanced shading setups, to work with several different models. Arvid is showing you how to use python and simple scripting to create automated shading setup and variation to your renders.

DISCORD COMMUNITY: discord.gg/z35NUgV

SOURCE FILES: patreon.com/posts/33668821

MODEL: mecabricks.com/en/workshop/nkOjL4Mjx6W

MY GEAR: bit.ly/9d0s2da


CHAPTERS:
1:45 Export Model
2:49 Import in Maya
4:28 Convert Shader
6:41 Convert Textures
7:07 Camera setup
7:55 Render settings
8:23 Reference Viewer
10:50 Master node setup
15:11 Color Transfer
19:10 Fine Tuning
24:26 Refractive Plastic
31:30 Color variation
34:50 Advanced chaos
37:03 Setting up for final


This can be applied to any software which is using Arnold.

Support me on Patreon: patreon.com/arvidschneider

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Music: bensound.com
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Rendering Photoreal Lego - Applying advanced shading techniques with Arnold | ep#604

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