Uploaded April 2026 | Updated September 2026, 3 weeks ago
In this special Deep Dive interview, Nightdive's Locke Vincent is joined by 3D artist Bren to talk about his work on Blood: Refreshed Supply, including remaking cutscenes from scratch, staying true to the original source material, animating the viscera, and more!
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Connect With Us!
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IG ➡️ instagram.com/nightdivestudios
Twitch ➡️ twitch.tv/nightdivestudios
TikTok ➡️ tiktok.com/@nightdive.studios
Discord ➡️ discord.com/invite/nightdivestudios
Facebook ➡️ facebook.com/NightDiveStudios
X | Twitter ➡️ https://x.com/NightdiveStudio
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⏰ Timecodes ⏰
===================================
0:00 - Intro
0:38 - Bren's work on Blood: Refreshed Supply
1:17 - Project overview and design process
3:35 - Staying true to the source material
5:06 - What's the scope of work like on Blood?
6:55 - What makes Blood fun to work on?
8:13 - What was the most challenging thing to work on?
9:31 - Big inspiration in creating the creatures
10:50 - Material and texture design
12:40 - Technical limitations on the 3D side of things
13:27 - Working in a silo vs working with the team
14:06 - Approaching cutscenes as an indie filmmaker
15:38 - Technical lighting discussion
16:57 - How does one make the viscera move?
17:48 - Casting the characters in Blood to use as reference
20:05 - Final thoughts + outro
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#nightdive #deepdive #blood #interview #podcast #gaming
In this special Deep Dive interview, Nightdive's Locke Vincent is joined by 3D artist Bren to talk about his work on Blood: Refreshed Supply, including remaking cutscenes from scratch, staying true to the original source material, animating the viscera, and more!
===================================
Connect With Us!
===================================
IG ➡️ instagram.com/nightdivestudios
Twitch ➡️ twitch.tv/nightdivestudios
TikTok ➡️ tiktok.com/@nightdive.studios
Discord ➡️ discord.com/invite/nightdivestudios
Facebook ➡️ facebook.com/NightDiveStudios
X | Twitter ➡️ https://x.com/NightdiveStudio
===================================
⏰ Timecodes ⏰
===================================
0:00 - Intro
0:38 - Bren's work on Blood: Refreshed Supply
1:17 - Project overview and design process
3:35 - Staying true to the source material
5:06 - What's the scope of work like on Blood?
6:55 - What makes Blood fun to work on?
8:13 - What was the most challenging thing to work on?
9:31 - Big inspiration in creating the creatures
10:50 - Material and texture design
12:40 - Technical limitations on the 3D side of things
13:27 - Working in a silo vs working with the team
14:06 - Approaching cutscenes as an indie filmmaker
15:38 - Technical lighting discussion
16:57 - How does one make the viscera move?
17:48 - Casting the characters in Blood to use as reference
20:05 - Final thoughts + outro
===================================
#nightdive #deepdive #blood #interview #podcast #gaming










