Uploaded June 2021 | Updated September 2026, 1 week ago
If you wish to relink the bitmaps, X-refs, proxies, etc in a 3ds Max scene, before opening it, here's how.
Open the Unite plugin, included in the IgNite collection.
In the Relink tab switch from Current to Other.
All the missing files will be displayed.
Click on the Relink Path and select the root texture folder. (Unite will search all sub-folders).
Click Relink Files.
That's all!
It's faster to check if everything is linked before opening it, especially if it's a big scene.
For more Unite information;
docs.sinisoftware.com/unite
sinisoftware.com
#sinisoftware #3dsmax #ignite #unite #plugin #archviz #architecturalvisualisation #3dmodeling
If you wish to relink the bitmaps, X-refs, proxies, etc in a 3ds Max scene, before opening it, here's how.
Open the Unite plugin, included in the IgNite collection.
In the Relink tab switch from Current to Other.
All the missing files will be displayed.
Click on the Relink Path and select the root texture folder. (Unite will search all sub-folders).
Click Relink Files.
That's all!
It's faster to check if everything is linked before opening it, especially if it's a big scene.
For more Unite information;
docs.sinisoftware.com/unite
sinisoftware.com
#sinisoftware #3dsmax #ignite #unite #plugin #archviz #architecturalvisualisation #3dmodeling






