Record Check Timing (PM64 Rando) @JCog2
Record Check Timing (PM64 Rando)  @JCog2
Uploaded August 2022 | Updated September 2026, 2 weeks ago
Edit: As pointed out by hahaPhD, I forgot to account for skipping the save if you're not planning on resetting, which makes a difference of at least a few seconds. On second thought, it's probably only worth save scumming if you're going downstairs next. The RNG makes this hard to time properly though, and I may redo this at some point controlling for more variables like that. Then again, it's also close enough that I may not bother lol.

TL;DR: IMO always reset if you don't need/want the item. While it did lose about a second in my last example, my movement on the reset side was less than perfect, plus the Boo RNG was faster than average, so you might occasionally lose a very small amount of time, but probably usually not, plus then you don't have to consider your next destination as part of the decision, just whether the item is good or not.

Sub to my main YouTube channel - youtube.com/jcoggers
Find me live on Twitch - twitch.tv/jcog

Check out my other social media:
Twitter - twitter.com/JCog_
Discord - discord.gg/EVmPsGG
Instagram - instagram.com/jcoggerr
Record Check Timing (PM64 Rando)Star Stone LateCan I claw my way back out of the losers bracket?Easier Bombette Raph SkipThe endgame with these settings is *brutal* - Paper Mario RandomizerAll Cards Speedrun ExplainedHarvest Moon 64 Popuri Photo (JP) Speedrun in 2:38Shuffled partner upgrades add a whole new dimension to rando - Paper Mario RandomizerPaper Mario All Cards Speedrun in 2:47:30youre eating my phone!This mod puts a whole new perspective on my favorite gamePaper Mario - Slow Go%
JCog VODs |

Record Check Timing (PM64 Rando)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER