Uploaded June 2025 | Updated September 2026, 2 weeks ago
The recoil sim uses a "best fit" which helps show changes you have made using the weapon customizations like the vertical and angled foregrip attachments. However, this makes comparisons between weapons difficult, as the scale is not consistent. The recoil of the Knight and Reprimand appear similar in the recoil sim. However, when normalized for vertical and horizontal recoil, mag size, and RPM, it becomes very obvious that the Knight has a much better recoil, firing twice as many bullets while still having lower total recoil. This is because the maximum vertical recoil of the Knight is 18, while the Reprimand's is 48, allowing the Knight to continuously fire more than twice the number of shells while having less total recoil.
The "best fit" is based upon the greatest (most) amount of recoil possible for the weapon. Typically, this will be vertical recoil. Ensure weapon customizations are all tailored to make the vertical recoil as bad as possible, take screenshots or video. Divide the lower recoil by the higher recoil, then shrink the weapon with the lower recoil by that percentage. Overlay the Recoil sims at the "+" typically at the bottom of the sim.
Other Recommended Creators:
youtu.be/TSW_FDGpS5A
youtube.com/@CommissarKai
youtube.com/@EravinVT
youtu.be/b4qubZAHCZU
More Helldivers 2 Resources:
helldivers.wiki.gg
helldivers.fandom.com/wiki/Helldivers_Wiki
Roy's Sheets: sites.google.com/view/roy-sheets-unofficial/home
#helldivers2 #helldivers2game #helldivers2tips
00:00 Intro
00:07 Recoil Sim "best fit"
00:35 How to compare weapon recoil / Normalization
01:09 Stalwart Recoil / End
The recoil sim uses a "best fit" which helps show changes you have made using the weapon customizations like the vertical and angled foregrip attachments. However, this makes comparisons between weapons difficult, as the scale is not consistent. The recoil of the Knight and Reprimand appear similar in the recoil sim. However, when normalized for vertical and horizontal recoil, mag size, and RPM, it becomes very obvious that the Knight has a much better recoil, firing twice as many bullets while still having lower total recoil. This is because the maximum vertical recoil of the Knight is 18, while the Reprimand's is 48, allowing the Knight to continuously fire more than twice the number of shells while having less total recoil.
The "best fit" is based upon the greatest (most) amount of recoil possible for the weapon. Typically, this will be vertical recoil. Ensure weapon customizations are all tailored to make the vertical recoil as bad as possible, take screenshots or video. Divide the lower recoil by the higher recoil, then shrink the weapon with the lower recoil by that percentage. Overlay the Recoil sims at the "+" typically at the bottom of the sim.
Other Recommended Creators:
youtu.be/TSW_FDGpS5A
youtube.com/@CommissarKai
youtube.com/@EravinVT
youtu.be/b4qubZAHCZU
More Helldivers 2 Resources:
helldivers.wiki.gg
helldivers.fandom.com/wiki/Helldivers_Wiki
Roy's Sheets: sites.google.com/view/roy-sheets-unofficial/home
#helldivers2 #helldivers2game #helldivers2tips
00:00 Intro
00:07 Recoil Sim "best fit"
00:35 How to compare weapon recoil / Normalization
01:09 Stalwart Recoil / End
![Tyranids vs Eldar [PVP] WEBWAY GATES ARE ANNOYING Pt 2
Krig v Shortseer ConnorBread from Bey-Ond
Nothing can stop the ravenous appetite of the Great Devourer. CBFB attempted to be tricksy with his webway gates, but some Lictors and then feeding tendrils revealed his numerous encampments.
AAR - Once I realized he was moving about, I should have dropped a Tyranicus Brood Spire in the middle to reload my Ravenors for more mobility with deepstriking.
Dawn of War: Soulstorm with Unification Mod 6.9.25
Note: No music due to working on an upcoming video. Tyranids vs Eldar [PVP] WEBWAY GATES ARE ANNOYING Pt 2](https://i.ytimg.com/vi/jfVF44fLO5I/mqdefault.jpg)
![Gatling Barrage vs Orbital Airburst Strike [Helldivers 2]
The Orbital Airburst and Gatling Barrage are both useful and have low cooldowns. Use these stratagems to fill gaps in your loadout and destroy enemies at chokepoints.
The gatling barrage is lower cooldown and higher armor penetration, but the damage is not consistent across the AoE. The Airburst has a much more consistent dispersal of ordnance, but has a lower armor penetration, making it better at clearing smaller enemies, but still able to damage exposed weak points.
The Gatling barrages length makes it work well against bug breaches, while the Airbursts spike damage works against the relatively more compressed deployment from a bot drop. EDIT - and likely Illuminate once the Warp Ship leaves!
Other Recommended Creators:
https://youtu.be/TSW_FDGpS5A
https://www.youtube.com/@CommissarKai
https://www.youtube.com/@EravinVT
https://youtu.be/b4qubZAHCZU
More Helldivers 2 Resources:
https://helldivers.wiki.gg/
https://helldivers.fandom.com/wiki/Helldivers_Wiki
Roys Sheets: https://sites.google.com/view/roy-sheets-unofficial/home
#helldivers2 #helldivers2game #helldivers2tips
00:00 Intro
00:13 Orbital Gatling Barrage
00:43 Orbital Airburst Stratagem
01:08 Stratagem Weaknesses, Compared, and Contrasted
01:50 Outro Gatling Barrage vs Orbital Airburst Strike [Helldivers 2]](https://i.ytimg.com/vi/kESqqrXN3Es/mqdefault.jpg)

![Necron v Thousand Sons - Krig vs @ConnorBreadFromFarBeyond [PvP]
Krig v ConnorBread
Click the info card to see @ConnorBreadFromBeyond point of view.
Necron v Thousand Sons
Dawn of War: Soulstorm with Unification Mod Necron v Thousand Sons - Krig vs @ConnorBreadFromFarBeyond [PvP]](https://i.ytimg.com/vi/kvoUv1P1xbM/mqdefault.jpg)






