Real-time Shattering - Grid based calculation of forces @KaiKostack
Real-time Shattering - Grid based calculation of forces  @KaiKostack
Uploaded April 2012 | Updated September 2026, 6 hours ago
Leave a comment & subscribe: youtube.com/subscription_center?add_user=KaiKostack

This is an advanced demo of my earlier Real-time Shattering Demolition video. It visualizes the forces within the base grid to show that the simulation is now sensitive to gravity as well. It's still Blender in case I haven't mentioned it.

Before you complain about the lagging, it's caused ONLY by the visualization mesh. It takes a moment to recreate and update it every time. If it's disabled it runs as fast as in the last demo, there is no noticeable performance loss.

This is my own implementation for shattering physics, mainly inspired by the persons below. Thanks go out to:

scorpion81 - ideas
TomWalks - ideas
darczol - first person template

kostackstudio.de
Real-time Shattering - Grid based calculation of forcesBlender Demolition - Car Destruction via Proxy Mesh Utilization (Demo 6)Car vs. Cannon - Damage Simulation of a Truck + Car Under Machine Gun FireCan a Steel Building Tip Over Like in the Movies? | BCBCars + Truck Twisted, Melted, Rolled, and Sawed Up #BCB #8KEarthBlend - Planet Simulator Demo #1 - Atmospheric FlowCheckmate - Animated Short Film About a Chess GameAlbiano Bridge Collapse Simulation, aka Caprigliola Bridge or Ponte di Albiano Magra | BCBStreet band plays Toccata & Fugue in D Minor by Johann Sebastian BachOld Video, New Physics: Pickup Destruction Simulation Dev Reel #BCB #8KDiscretized Dom-Ino House in Earthquake SimulationAutomatic Pattern Matching for 3D Geometry in Blender
Kostack Studio |

Real-time Shattering - Grid based calculation of forces

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER