Uploaded April 2012 | Updated September 2026, 3 hours ago
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This is an advanced demo of my earlier Real-time Shattering Demolition video. It visualizes the forces within the base grid to show that the simulation is now sensitive to gravity as well. It's still Blender in case I haven't mentioned it.
Before you complain about the lagging, it's caused ONLY by the visualization mesh. It takes a moment to recreate and update it every time. If it's disabled it runs as fast as in the last demo, there is no noticeable performance loss.
This is my own implementation for shattering physics, mainly inspired by the persons below. Thanks go out to:
scorpion81 - ideas
TomWalks - ideas
darczol - first person template
kostackstudio.de
Leave a comment & subscribe: youtube.com/subscription_center?add_user=KaiKostack
This is an advanced demo of my earlier Real-time Shattering Demolition video. It visualizes the forces within the base grid to show that the simulation is now sensitive to gravity as well. It's still Blender in case I haven't mentioned it.
Before you complain about the lagging, it's caused ONLY by the visualization mesh. It takes a moment to recreate and update it every time. If it's disabled it runs as fast as in the last demo, there is no noticeable performance loss.
This is my own implementation for shattering physics, mainly inspired by the persons below. Thanks go out to:
scorpion81 - ideas
TomWalks - ideas
darczol - first person template
kostackstudio.de










