Uploaded August 2014 | Updated September 2026, 2 weeks ago
MP3-Version: mediafire.com/download/bnc7x7ohm2cm7xy
I've composed this track in Guitar Pro some time in 2013 already and planned to port it to GHMix for quite a while. Last week, I finally started doing that.
It doesn't really have any background or meaning. It's more of an experiment which started off with this odd meter and dissonant melody occuring at the beginning which I played randomly on my piano back then.
Then it just kept on growing.
The major characteristics of this track are the often occurring time signature changes and odd meters.
There are also 3 different tempos within the track: 120, 135 and 90 bpm.
The track name I made up after I finished porting it to GHMix. I needed something that fits the mood and I hope you agree with me on this.
Time signature and tempo changes in order of appearance:
9/8 @ 120bpm (0:09)
3/4 (0:27)
9/8 (0:29)
5/8 (1:09)
7/8 (1:44)
4/4 (2:19)
135bpm (2:27)
90bpm (2:49)
9/8 @ 120bpm (2:53)
3/4 (4:06)
9/8 (4:08)
________________________________
Rhythm: 687
Lead: 1319
Bass: 804
Drums: 1353
Keyboard: 1103
Total: 5266
Length: 4:28
System: PS3
Recording device: Hauppauge HD PVR2 Gaming Edition
Hyperspeed: 4
Settings: effects/crowd off, focus mode on, HUD disabled, no fail mode on
Google+
plus.google.com/117897691050669062588
Facebook
facebook.com/vyzzuvazzadthGH
Twitter
twitter.com/Vyzzuvazzadth
MP3-Version: mediafire.com/download/bnc7x7ohm2cm7xy
I've composed this track in Guitar Pro some time in 2013 already and planned to port it to GHMix for quite a while. Last week, I finally started doing that.
It doesn't really have any background or meaning. It's more of an experiment which started off with this odd meter and dissonant melody occuring at the beginning which I played randomly on my piano back then.
Then it just kept on growing.
The major characteristics of this track are the often occurring time signature changes and odd meters.
There are also 3 different tempos within the track: 120, 135 and 90 bpm.
The track name I made up after I finished porting it to GHMix. I needed something that fits the mood and I hope you agree with me on this.
Time signature and tempo changes in order of appearance:
9/8 @ 120bpm (0:09)
3/4 (0:27)
9/8 (0:29)
5/8 (1:09)
7/8 (1:44)
4/4 (2:19)
135bpm (2:27)
90bpm (2:49)
9/8 @ 120bpm (2:53)
3/4 (4:06)
9/8 (4:08)
________________________________
Rhythm: 687
Lead: 1319
Bass: 804
Drums: 1353
Keyboard: 1103
Total: 5266
Length: 4:28
System: PS3
Recording device: Hauppauge HD PVR2 Gaming Edition
Hyperspeed: 4
Settings: effects/crowd off, focus mode on, HUD disabled, no fail mode on
Google+
plus.google.com/117897691050669062588
facebook.com/vyzzuvazzadthGH
twitter.com/Vyzzuvazzadth





![Ep.03 Cloaks & Whispers - FFVIIR Mysteries [3/4] | Game Analysis #26
Our Mysteries of FFVII Remake series continues. The entry How to Remake the Future covers the new elements regarding Cloud and Sephiroth. We decided to split up this huge analysis again to ensure more regular and digestible uploads.
Clouds memory glitches and Sephiroths appearances are more numerous and contain a lot of new elements pertaining to Remakes new mysteries. Lets dive in and try to uncover them all!
In part 3, we cover chapters 3 through 7 of Final Fantasy VII Remake with an emphasis on Number 49, Marco and the Whisper attack in chapter 4.
Analysis & Script: Vyzzuvazzadth
Voice over: Kutakuma
Video editing: Rimavelle
Remake & OG footage: Dachdagger
00:00 Intro
00:36 Sector 7 Slums - Pillar Plaza
02:29 Number 49
08:38 Bustersword
09:28 Johnny
10:49 Memories of Nibelheim
12:53 Whisper Attack
20:40 Mako Reactor 5
22:54 Outro
#FF7R #FinalFantasy #CCO
|| SOCIAL
Twitter: https://twitter.com/CC_Observatory
Discord: https://discord.gg/EyjHzbZ
|| OTHER PLATFORMS
BitChute: https://www.bitchute.com/channel/cosmocanyonobservatory/
Odysee: https://odysee.com/@CosmoCanyonObservatory:2
Twitch: https://www.twitch.tv/cosmocanyonobservatory
Cosmo Canyon Universe: https://www.youtube.com/channel/UCjRJpnLOvP0G2nnWraM4gbw
|| SUPPORT CCO
Patreon: https://www.patreon.com/cosmocanyonobservatory
PayPal: https://paypal.me/ccobservatory
The Tsunamods Community works tirelessly to create mods for Final Fantasy VII and soon VIII and IX, too!
Please check them out if youre interested in modding Final Fantasy 7-9 or even helping out yourself!
YouTube: http://youtube.com/tsunamods
Twitter: https://www.twitter.com/tsunamods
Discord: https://discord.gg/xJMxvEk
Forum: http://forum.tsunamods.com/
Website: https://www.tsunamods.com/
|| REFERENCES
Remake footage Japanese:
https://www.youtube.com/playlist?list=PLc24hJvAZCuIkIgSKF76M7cARFfn_hr69
FFVII OG footage Japanese:
https://www.youtube.com/playlist?list=PL2PA5YNq7CJ4WLu9Iibamuf0CPoV51Z_e
|| MUSIC USED
- Final Fantasy VII Remake OST (Plus)
Red XIIIs Theme - Nothing More
Shining Beacon of Civilization
Noises in the Night
Avalanches Theme
Johnnys Theme
A Tower, A Promise
Whispers Theme
Anxiety - False Memories Ep.03 Cloaks & Whispers - FFVIIR Mysteries [3/4] | Game Analysis #26](https://i.ytimg.com/vi/YtCgkOZG7BA/mqdefault.jpg)




![Ep.02 Fateful Illusions - FFVIIR Mysteries [3/4] | Game Analysis #26
Our Mysteries of FFVII Remake series continues. The entry How to Remake the Future covers the new elements regarding Cloud and Sephiroth. We decided to split up this huge analysis again to ensure more regular and digestible uploads.
Clouds memory glitches and Sephiroths appearances are more numerous and contain a lot of new elements pertaining to Remakes new mysteries. Lets dive in and try to uncover them all!
In part 2, we cover chapters 1 and 2 of Final Fantasy VII Remake with an emphasis on the first encounter with Sephiroth as it contains a lot of important details.
Analysis & Script: Vyzzuvazzadth
Voice over: Kutakuma
Video editing: Rimavelle
Remake & OG footage: Dachdagger
00:00 Intro
00:43 Mako Reactor 1 - Entrance
02:31 Waiting for the Elevator
03:42 Mako Pump
05:22 Sector 8 - Meeting Sephiroth
15:32 Returning to Reality
21:23 Before meeting Aerith
24:43 Escaping from Shinra
25:57 Outro
#FF7R #FinalFantasy #CCO
|| SOCIAL
Twitter: https://twitter.com/CC_Observatory
Discord: https://discord.gg/EyjHzbZ
|| OTHER PLATFORMS
BitChute: https://www.bitchute.com/channel/cosmocanyonobservatory/
Odysee: https://odysee.com/@CosmoCanyonObservatory:2
Twitch: https://www.twitch.tv/cosmocanyonobservatory
Cosmo Canyon Universe: https://www.youtube.com/channel/UCjRJpnLOvP0G2nnWraM4gbw
|| SUPPORT CCO
Patreon: https://www.patreon.com/cosmocanyonobservatory
PayPal: https://paypal.me/ccobservatory
The Tsunamods Community works tirelessly to create mods for Final Fantasy VII and soon VIII and IX, too!
Please check them out if youre interested in modding Final Fantasy 7-9 or even helping out yourself!
YouTube: http://youtube.com/tsunamods
Twitter: https://www.twitter.com/tsunamods
Discord: https://discord.gg/xJMxvEk
Forum: http://forum.tsunamods.com/
Website: https://www.tsunamods.com/
|| REFERENCES
Birth of a new Mystery – Sephiroth:
https://twitter.com/istanleyff7/status/1256009474881404928
|| MUSIC USED
- Final Fantasy VII Remake OST (Plus)
Red XIIIs Theme - Nothing More
Bombing Mission - Infiltration
Anxiety - False Memories
Mako Reactor 1
Those Chosen by the Planet
The Promised Land - Cycle of Souls
Chance Meeting in Sector 8
A Close Call Ep.02 Fateful Illusions - FFVIIR Mysteries [3/4] | Game Analysis #26](https://i.ytimg.com/vi/aE43SqAt9RM/mqdefault.jpg)