Uploaded December 2025 | Updated September 2026, 7 hours ago
React Native on Meta Quest is more accessible than it looks. In this episode, the Callstack team explores how Meta Quest can function as a practical VR development setup and what it takes to run React Native apps inside a headset.
Jan Jaworski leads the walkthrough with three months of hands-on work on the platform. He shows how Meta Quest behaves like an Android device with an immersive layer on top, and how developers can interact using hand tracking, controllers, a mouse, or a keyboard.
We look at how VR windows resize and reposition, how virtual desktops let you bring your Mac setup into VR, and how the standard React Native workflow carries over. Expo Go installs directly from the Meta store, new projects run as expected, and the resulting app becomes another floating window you can move and interact with.
The stream also includes a live-coding segment where the team adds `react-native-vision-camera` to an Expo app. Switching to the front-facing camera reveals Jan’s Shrek avatar instead of his actual face, highlighting how Quest mixes virtual cameras, passthrough features, and avatar systems.
If you're considering building for VR with the tools you already know, this session shows how close you already are.
Check out more content from Callstack 📚 clstk.com/4rw0oax
Follow Callstack on X 🐦 https://x.com/callstackio
React Native on Meta Quest is more accessible than it looks. In this episode, the Callstack team explores how Meta Quest can function as a practical VR development setup and what it takes to run React Native apps inside a headset.
Jan Jaworski leads the walkthrough with three months of hands-on work on the platform. He shows how Meta Quest behaves like an Android device with an immersive layer on top, and how developers can interact using hand tracking, controllers, a mouse, or a keyboard.
We look at how VR windows resize and reposition, how virtual desktops let you bring your Mac setup into VR, and how the standard React Native workflow carries over. Expo Go installs directly from the Meta store, new projects run as expected, and the resulting app becomes another floating window you can move and interact with.
The stream also includes a live-coding segment where the team adds `react-native-vision-camera` to an Expo app. Switching to the front-facing camera reveals Jan’s Shrek avatar instead of his actual face, highlighting how Quest mixes virtual cameras, passthrough features, and avatar systems.
If you're considering building for VR with the tools you already know, this session shows how close you already are.
Check out more content from Callstack 📚 clstk.com/4rw0oax
Follow Callstack on X 🐦 https://x.com/callstackio










