Uploaded April 2020 | Updated September 2026, 3 weeks ago
This is a "new" stage mod for mercenaries; Hangar.
There is already a mod uploaded of this stage, I downloaded it some time ago, but the spawn regions where very bad, and they force the player to stay in the second and third floors. Since some enemies spawn very far each time, the combo breaks easily if you don't bullet kill enemies.
I reworked this stage's spawns; most of the enemies now spawn in the first floor, some in the second/third floor. I noticed that sometimes they get stuck in the third floor, probably due to their distance to the player. I checked a flag (go to X position) that may cause it but it's not that. If you go to the second floor and get close to them, they fix their route.
I may add Wesker Boss as an enemy if he can be "killed" (increase the kill count). Problem is, if he spawns, other enemies stop from spawning. So he can only be summoned when there are few enemies remaining, otherwise it'd be troublesome to get a full combo and I'm not even sure if you can finish a run.
Bosses are Reapers, Red Executioner, Chainsaw Majinis and Gatling Gun Majinis.
Only 1 Weapon Drop: Excella's M93R.
Reapers drop flash grenades and Chainsaw Majinis drop handgun ammo.
130x is specially tough because of the 5 Gatling Gun Majinis that spawn (although 2 of them don't use gatling guns).
*Trainer used to show the stage*
This is a "new" stage mod for mercenaries; Hangar.
There is already a mod uploaded of this stage, I downloaded it some time ago, but the spawn regions where very bad, and they force the player to stay in the second and third floors. Since some enemies spawn very far each time, the combo breaks easily if you don't bullet kill enemies.
I reworked this stage's spawns; most of the enemies now spawn in the first floor, some in the second/third floor. I noticed that sometimes they get stuck in the third floor, probably due to their distance to the player. I checked a flag (go to X position) that may cause it but it's not that. If you go to the second floor and get close to them, they fix their route.
I may add Wesker Boss as an enemy if he can be "killed" (increase the kill count). Problem is, if he spawns, other enemies stop from spawning. So he can only be summoned when there are few enemies remaining, otherwise it'd be troublesome to get a full combo and I'm not even sure if you can finish a run.
Bosses are Reapers, Red Executioner, Chainsaw Majinis and Gatling Gun Majinis.
Only 1 Weapon Drop: Excella's M93R.
Reapers drop flash grenades and Chainsaw Majinis drop handgun ammo.
130x is specially tough because of the 5 Gatling Gun Majinis that spawn (although 2 of them don't use gatling guns).
*Trainer used to show the stage*









![Hyper Spaceway Relic Race in 0:47:12 [FWR] - CTR Nitro Fueled
I managed to beat my previous time by 9 seconds, but there still are some things that can be improved, I lost 2-3 seconds when I ran out of reserves at the second lap and at the end, but I could get more crates this time. I dont know why but I feel advanced characters very heavy on relic race mode. Maybe Ill give it a try with an acceleration one. Hyper Spaceway Relic Race in 0:47:12 [FWR] - CTR Nitro Fueled](https://i.ytimg.com/vi/mku0CzDfKJs/mqdefault.jpg)
