Uploaded April 2020 | Updated September 2026, 3 weeks ago
Pretty consistent pattern
In just a few minutes, you've got 100 kills.
This is on Nightmare difficulty using the Infinite MUP Handgun and the Assault Coin.
RESIDENT EVIL 3
store.playstation.com/#!/en-ca/tid=CUSA14168_00
Pretty consistent pattern
In just a few minutes, you've got 100 kills.
This is on Nightmare difficulty using the Infinite MUP Handgun and the Assault Coin.
RESIDENT EVIL 3
store.playstation.com/#!/en-ca/tid=CUSA14168_00
![Mega Man Zero 4 - Artificial Sun Stage S-Rank 100% [No-Damage]
An intimidating stage at first but becomes quite fun to run. Thank God for the Double Jump and the increased running speed!
There are 4 generators to destroy to get the 100% Mission requirement. They are in the rooms you access from doors in the background. Dont forget them. Both doors in the final area are particularly easy to miss.
For the mini-boss, I use a shield I stole from the Lamplort X in the first generator room to reflect the shots back at the Glass Cannons. While blocking with the shield, I charge the buster to speed up the process. Then I use the Saber to finish off the mini-boss itself.
For Sol Titanion, you just gotta learn how to dodge her attacks. They are mostly easy.
For the red spinning things, just move toward the center of the room and back toward the side to dodge it.
For the green ones, its the opposite.
When she throws a big energy sphere at you, just double jump over it.
I use the Thunder Stab EX skill from Pegasolta Eclair to stop her from laying mines.
I have the Quick Charge Lvl 3 head chip, Extend body chip and Double Jump foot chip.
Croire is set to increase my running speed, add +1 to my weapons and drop some life energy. Mega Man Zero 4 - Artificial Sun Stage S-Rank 100% [No-Damage]](https://i.ytimg.com/vi/aZnJHZUzH5o/mqdefault.jpg)

![X Challenge Stage 1 [No Special Weapons] - Mega Man X Legacy Collection
With only the normal buster, youre stuck with a low damage output.
1-1 isnt too bad. Use the hover or air dash to go over Walrus as he heads for the wall youre on. Watch out for Penguins fast attacks coming your way. Try to time you charge shots so that they destroy Penguins ice statues right after they come out and Walrus ice spikes.
1-2 is the problematic battle in my opinion. There is just so much stuff all over the place. Use Hover to dodge Gators wheels on the wall and get up there to avoid him when he jumps out of the water to bite you. Try to lure him to start wheel attacks or energy absorption attacks in the corners so you can zone him from the opposite corner or damage him at close range (depending on where Crab is). Try to get rid of Gator first because when Crab is almost dead, hell spam little crabs all over the room, making your life a living hell.
1-3 Stick to the lower platforms. Duck all the time to make sure you avoid their projectiles. Focus on Beast so that it doesnt come to a point where Grizzly will do his desperation attack (Giant Crescents) while Beast is alive. From the lower platforms, get out of the way if Beast gets above him to avoid him dropping on you. Get rid of Beast, then finish off Grizzly. On his own, Grizzly is easy.
Mega Man X Legacy Collection
https://store.playstation.com/#!/en-ca/tid=CUSA10785_00 X Challenge Stage 1 [No Special Weapons] - Mega Man X Legacy Collection](https://i.ytimg.com/vi/bGCXu8aVx8k/mqdefault.jpg)

![FireMan Stage [NO MISS] [NO DAMAGE] [BUSTER ONLY]
[BUSTER ONLY] = Can only use the Mega Buster
[NO MISS] = No shot can miss an enemy. If a shot dings or goes off-screen without dealing damage, its considered a miss.
[NO DAMAGE] = Mega Man cant take any damage.
Stay tuned for strats after the successful run.
There are two problems with this stage. The first is obviously the room with the fire tunnel where you have to do very precise movements to get through. The second is having to deal with inconsistent enemy movement like the Tackle Fires floating downward and the Killer Bullets near the end.
FireMan himself is the easiest thing about this stage, as you can simply jump+fire repeatedly and youll dodge his attacks all the time.
megaphilx.com FireMan Stage [NO MISS] [NO DAMAGE] [BUSTER ONLY]](https://i.ytimg.com/vi/bzb8gZJp3aM/mqdefault.jpg)





![X Challenge Vol.2 Stage 8 [Hard] [NO COMMENTARY] - Mega Man X Legacy Collection 2
No commentary version
Commentated version: https://youtu.be/0Blt3SQoZ3E
8-1 Equip either the Ground Dash or the Dark Hold. I prefer the Dark Hold so here is my strategy with it.
When Heatnix creates the lava, go on the ground at the bottom level. Make sure you dont get hit by Pegasus on your way there and be quick, otherwise Heatnix might create the lava at the top of the screen and your likely to have to reset the whole thing. While Heatnix swims in the lava, keep switching platforms quickly to prepare for Heatninx or Pegasus rising up. Practice to learn when Heatnix will rise up and position yourself properly. Spam mid-level charged shots on Heatnix. Heatnix will almost always go to create lava after he has been spitting many fireballs in a row. When he spits many fireballs, prepare to go to the bottom level for the upcoming lava.
When at 1/2 health, Heatnix has a chance of adding the God Bird attack to his arsenal. The idea is to wait for him to be close to 1/3 and use he Dark Hold to freeze both Maverick and spam mid-level charged shots on Heatnix to try and quickly kill him before he gets to use the God Bird attack.
After Heatnix is dead, get rid of Pegasus. His diving attacks are more dangerous here because of the layout of the room. Dash to the sides and jump depending on what he does. You need a bit of luck here.
8-2 Bring the Magma Blade.
Spam mid-level charged shots on Wolfang or Necrobat (Only if you get opportunities on Necrobat). When Wolfang is close to being at 1/2 health, prepare the charged Magma Blade. Fire the charged Magma Blade to hit Wolfang. The shots come out on the same vertical level as you so move around so the fire hits Wolfang. While the fire is moving across the screen, charge the Magma Blade again to keep hitting Wolfang over and over again until he dies. Finish off Necrobat.
8-3 The worst part of this stage. Bring the Crescent Shot and keep charging it. You worst enemy is the water physics from X5 and Whales ability to push you in spikes (Instant death) when he is almost dead.
Watch Metal Shark and wait for him to do his attack where he swims along the surface of the ground. When he does this, jump over to Whales face and fire the charged Crecent Shot. Try to stay in front of Whale to keep hitting him with the weapon. If you see Metal Shark doing the same ground swimming attack, jump and hover high enough to clear Shark and stay right next to Whale to keep hitting him.
If you see Metal Shark jump diagonally to go on top of you and try to drop on you, move away from whatever you were doing to dodge it. Try to remain on the ground otherwise Shark will likely hit you in the air with his attacks.
If Shark does 2 hammer drops in a row, the third or fourth time he will go underground. When he is underground, go to the left wall and prepare to dash out of the way when he pops out.
Return to hitting Whale at any opportunity. (Except when Shark is doing hammer drops.)
You need luck in this fight because if Shark decides to spam metal anchors, youll likely be overwhelmed.
When Whale is about at 1/3 health, stay close to him with a charged Crescent Shot attack always ready. Because you need to deal as much damage to him as possible to avoid having to deal with his final attack where he pushes you in the spikes.
I like to go to the top of the left wall (Out of Sharks way) and hit Whale as soon as he comes back on screen for his final atttack, drop down and hit him again before he gets to align himself with X.
Hopefully Whale will die before he can push you off.
To take out Shark, youll need to learn to dodge his attacks. Most of them are easy. Except his final attack where he summons old Mavericks. Keep using mid-level charged shots to deal damage and dash jumping to dodge.
Blast Hornet - Position yourself under Shark or under Hornet and fire charged shots so the plasma trail will destroy the small hornets. Focus on that before going back to attacking Shark.
Magna Centipede - Jumping in the right rhythm to attack Shark allows you to dodge Centipedes shurikens but you need to practice that.
Sting Chameleon - This what you want Shark to do. Its essentially a freeby. Go to the wall and spam mid charged shots on Shark while Chameleons attacks harmlessly pass below you.
Hard Mode bosses deal more damage (especially collision damage) and they take less damage as well. You have to practice and learn how the bosses work. A lot.
Mega Man X Legacy Collection
https://store.playstation.com/#!/en-ca/tid=CUSA10788_00 X Challenge Vol.2 Stage 8 [Hard] [NO COMMENTARY] - Mega Man X Legacy Collection 2](https://i.ytimg.com/vi/dCgBtNE-V20/mqdefault.jpg)